Acolyte
Entry Requirements
Skills: Knowledge (Religion) 6 Ranks
Feats: True Believer and Any Domain Feat other than Knowledge Devotion
Hit Die: d6
Class Skills: Concentration, Craft, Diplomacy, Heal, Intimidate, Knowledge (Religion), Profession, Sense Motive. 2 + Int Modifier Skill Points
Level BAB Fort Ref Will Special Spellcasting 1st +0 +0 +0 +2 Devotion +1 Divine Spellcasting 2nd +1 +0 +0 +3 Faith --- 3rd +2 +1 +1 +3 Conviction +1 Divine Spellcasting
Wpn/Arm Prof: An acolyte gains proficiency with their deity's Favored Weapon.
Devotion (Su): At 1st level, the acolyte selects one Domain feat they possess that falls under the domains of their deity. At 1st and 3rd level they gain an additional use of the chosen Domain feat. At 2nd level they gain two additional uses of the chosen Domain feat.
Additionally, the acolyte gains a Domain feat from their Deity's other domains each level, each of these domain feats gains an additional use per day.
Motes (Su): At 1st level, the acolyte gains favor with their deity, represented by a number of motes equal to 3 + their Wis or Cha bonus plus an additional mote for every 6 ranks in Knowledge (Religion) they possess. Motes can be spent as if they were Turn/Rebuke Undead attempts, though they do not grant the ability to turn or rebuke undead. An acolyte to a good aligned deity spends these as Turn Undead while an acolyte to an evil aligned deity spends them as Rebuke Undead instead. An acolyte to a neutral aligned deity may choose either, but cannot change this once chosen.
All spent motes are regained each hour.
At 2nd level, the acolyte inrceases their maximum number of motes by 4 and at 3rd level they increase their maximum number of motes by an additional 5.
Faith (Su): Starting at 2nd level, the acolyte gains a +1 sacred (if their motes count as Turn attempts) or profane (if their motes count as Rebuke attempts) bonus to their armor class and saving throws as long as they have not expended their daily use of True Believer. This bonus increases to +2 at 3rd level.
The bonus from this ability stacks with similar bonuses.
Additionally, the acolyte may use True Believer once per encounter without expending its daily use. Once the daily use is expended, they lose the use of this ability until they regain their daily use of True Believer.
Conviction (Su): Starting at 3rd level, the acolyte may, when rolling the maximum for a die roll, spend three motes to roll a second die of the same size and add it to the result, continuing to do so every time they roll the maximum amount.