Acolyte
Entry Requirements
Skills: Knowledge (Religion) 6 Ranks
Feats: Any Domain Feat other than Knowledge Devotion
Hit Die: d6
Class Skills: Concentration, Craft, Diplomacy, Heal, Intimidate, Knowledge (Religion), Profession, Sense Motive. 2 + Int Modifier Skill Points
Level BAB Fort Ref Will Special Spellcasting 1st +0 +0 +0 +2 Devotion +1 Divine Spellcasting 2nd +1 +0 +0 +3 Faith --- 3rd +2 +1 +1 +3 Conviction +1 Divine Spellcasting
Wpn/Arm Prof: An acolyte gains proficiency with their deity's Favored Weapon, if they worship a deity.
Devotion (Su): At 1st level, the acolyte selects one Domain feat they possess. At 1st and 3rd level they gain an additional use of the chosen Domain feat. At 2nd level they gain two additional uses of the chosen Domain feat.
Additionally, the acolyte gains the True Believer feat and an additional use of any other Domain feats they may obtain or possess.
Motes (Su): At 1st level, the acolyte gains some power from their devotion, represented by a number of motes equal to 3 + their Wis or Cha bonus plus an additional mote for every 6 ranks in Knowledge (Religion) they possess. Motes can be spent as if they were Turn/Rebuke Undead attempts, though they do not grant the ability to turn or rebuke undead. An acolyte to a good aligned deity spends these as Turn Undead while an acolyte to an evil aligned deity spends them as Rebuke Undead instead. An acolyte to a neutral aligned deity may choose either, but cannot change this once chosen.
All spent motes are regained each hour.
At 2nd level, the acolyte increases their maximum number of motes by 4 and at 3rd level they increase their maximum number of motes by an additional 5.
Faith (Su): Starting at 2nd level, the acolyte gains a +1 sacred (if their motes count as Turn attempts) or profane (if their motes count as Rebuke attempts) bonus to their saving throws as long as they have not expended their daily use of True Believer. This bonus increases to +2 at 3rd level.
The bonus from this ability stacks with similar bonuses.
Additionally, the acolyte may use True Believer once per encounter without expending its daily use. Once the daily use is expended, they lose the use of this ability until they regain their daily use of True Believer.
Conviction (Su): Starting at 3rd level, the acolyte may, at the start of each day, roll two d20s and record the results. At any time, they can swap the results of one of their recorded d20s with any other d20 they, an ally, or an enemy rolls. If they roll a 20, they may roll an additional die and record its results. This both rolls are 20s, the acolyte instead may roll three additional die and record their results. This additional rolls may be used in the same way as the original two.
By spending five motes, the Acolyte may reroll an expended die and record the results anew.