Capacitor
Entry Requirements
Skills: Psicraft 6 Ranks
Feats: Psionic Body
Special: Must Possess a Power Point Pool.
Hit Die: d6
Class Skills: Autohypnosis, Concentration, Craft, Knowledge (Psionics), Profession, Psicraft, Use Psionic Device. 4 + Int Modifier Skill Points
Level BAB Fort Ref Will Special PP Manifesting 1st +0 +0 +0 +2 Psychic Reserve 1 --- 2nd +1 +0 +0 +3 Psychic Body 3 +1 Manifester Level 3rd +1 +1 +1 +3 Psychic Capacitor 6 +1 Manifester Level
Wpn/Arm Prof: A capacitor gains no new weapon or armor proficiencies.
Manifesting: At 2nd and 3rd level, the capacitor increases their manifester level by one. The capacitor does not gain new powers known, increase their maximum power level, or power points gained (except for those gained from a high ability score). If the capacitor does not possess a manifester level prior to taking levels in this class, they gain a manifester level equal to their class level (gaining PP for a high Wis score).
Psychic Reserve (Ex): At 1st level, the capacitor gains the ability to store power points internally, gaining a Psychic Reserve that can store a number of power points equal to the capacitor's ranks in Psicraft - 3. To use power points stored in their Psychic Reserve, the capacitor must expend their psionic focus. Unlike a cognizance crystal, a capacitor can spend power points from their Psychic Reserve at the same time they spend power points from another source.
Psychic Body (Su): At 2nd level, the capacitor heals one additional hit point from natural healing for every power point stored in their Psychic Reserve. The capacitor gains a +1 bonus on Autohypnosis and Concentration checks for every two power points stored in their Psychic Reserve. The capacitor gains a +1 bonus on Ability Checks for every three power points stored in their Psychic Reserve. The capacitor heals one additional point of Ability Damage or Ability Burn from natural healing for every five power points stored in their Psychic Reserve. The capacitor gains a +1 bonus on Fort and Ref saves for every six power points stored in their Psychic Reserve.
Additionally, when spending power points from their Psychic Reserve, the capacitor heals hit points equal to the power point spent x the capacitor's class level.
Psychic Capacitor (Ex): Starting at 3rd level, the capacitor no longer needs to expend their psionic focus to use the power points from their Psychic Reserve.
Additionally, the when spending power points from their Psychic Reserve, the capacitor gains temporary power points equal to half the power points (rounded down) spent that last until the end of the capacitor's next turn.