Entry Requirements
Base Attack Bonus:
Base Fortitude: +4
Base Will: +4
Feats: Endurance, Iron Will
Special: Must be able to take Nonlethal Damage

Hit Die: d10

Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Tireless
2nd +2 +3 +0 +3 Tenacity
3rd +3 +3 +1 +3 Determination
Class Skills: Any ten skills as class skills, chosen on taking their first level of this class. 4 + Int Modifier Skill Points.

Wpn/Arm Prof: The Hero gains proficiency with three martial weapons (or one exotic weapon) of their choice, with light and medium armor, and with shields (excluding tower shields).

Tireless (Ex): Whenever the Hero is subject to a negative status condition, they may take nonlethal damage to negate the effect. The Hero may do so at any time, even if they normally cannot take an action.

Additionally, the Hero heals nonlethal damage every ten minutes instead of every hour.

Spoiler: Tireless
Status Condition Nonlethal Damage
Ability Damage 5/Point
Ability Drain/Burn 15/Point
Blinded 15
Confused 10
Cowering 20
Dazed 5
Dazzled 2
Dead* 20
Deafened 15
Diseased 15
Energy Drain 20/Level
Entangled 15
Exhausted 10
Fascinated 7
Fatigued 5
Frightened 10
Nauseated 10
Panicked 15
Paralyzed 15
Petrified 20
Poisoned 10
Shaken 5
Sickened 5
Stunned 10

*This condition prevents instant death effects, it does not allow you to live when reduced below -10 hit points (unless you can go below this number normally) or when your Con is reduced to 0 or lower.

Tenacity (Ex): At 2nd level, the Hero gains the action points as described here. If your campaign already uses Action Points, instead grant the Hero the Heroic Spirit feat as a bonus feat.

Additionally, the Hero is immune to the Fatigued and Exhausted conditions.

Determination (Ex): At 3rd level, the Hero gains the ability to take 10 points of nonlethal damage in place of spending an action point.

Additionally, the Hero heals nonlethal damage every minute instead of every hour.