Hero
Entry Requirements
Base Attack Bonus: +5
Base Fortitude: +4
Base Will: +4
Special: Must be able to take Nonlethal Damage
Special: Must have survived an encounter with a creature of a higher CR than their own.
Hit Die: d10
Class Skills: Any ten skills as class skills, chosen on taking their first level of this class. 4 + Int Modifier Skill Points.
Level BAB Fort Ref Will Special 1st +1 +2 +0 +2 Tireless 2nd +2 +3 +0 +3 Tenacity 3rd +3 +3 +1 +3 Determination
Wpn/Arm Prof: The Hero gains proficiency with three martial weapons (or one exotic weapon) of their choice, with light and medium armor, and with shields (excluding tower shields).
Tireless (Ex): Whenever the Hero is subject to a negative status condition, they may take nonlethal damage to negate the effect. The Hero may do so at any time, even if they normally cannot take an action.
Additionally, the Hero heals nonlethal damage every ten minutes instead of every hour.
Spoiler: Tireless
Status Condition Nonlethal Damage Ability Damage 5/Point Ability Drain/Burn 15/Point Blinded 15 Confused 10 Cowering 20 Dazed 5 Dazzled 2 Dead* 20 Deafened 15 Diseased 15 Energy Drain 20/Level Entangled 15 Exhausted 10 Fascinated 7 Fatigued 5 Frightened 10 Nauseated 10 Panicked 15 Paralyzed 15 Petrified 20 Poisoned 10 Shaken 5 Sickened 5 Stunned 10
*This condition prevents instant death effects, it does not allow you to live when reduced below -10 hit points (unless you can go below this number normally) or when your Con is reduced to 0 or lower.
Tenacity (Ex): At 2nd level, the Hero gains the action points as described here. If your campaign already uses Action Points, instead grant the Hero the Heroic Spirit feat as a bonus feat.
Additionally, the Hero is immune to the Fatigued and Exhausted conditions.
Determination (Ex): At 3rd level, the Hero gains the ability to take 10 points of nonlethal damage in place of spending an action point.
Additionally, the Hero heals nonlethal damage every minute instead of every hour.