Infusionist
Entry Requirements
Skills: Concentration 6
Feats: Psycarnum Infusion
Special: Must possess an essentia pool.
Hit Die: d6
Class Skills: Autohypnosis, Concentration, Craft, Knowledge (Arcana), Knowledge (The Planes), Listen, Profession. Psicraft, Spot. 4 + Int Modifier Skill Points.
Level BAB Fort Ref Will Special PP Essentia Manifesting 1st +0 +0 +0 +2 Extended Infusion 1 1 --- 2nd +1 +0 +0 +3 Expanded Infusion 3 2 +1 Manifester Level 3rd +1 +1 +1 +3 Invested Infusion 6 3 +1 Manifester Level
Wpn/Arm Prof: The infusionist does not gain any new weapon or armor proficiencies.
Manifesting: At 2nd and 3rd level, the infusionist increases their manifester level by one. The infusionist does not gain new powers known, increase their maximum power level, or power points gained (except for those gained from a high ability score). If the infusionist does not possess a manifester level prior to taking levels in this class, they gain a manifester level equal to their class level (gaining PP for a high Int score).
Extended Infusion (Ex): At 1st level, the duration of the infusionist's Psycarnum Infusion feat extends by a number of rounds equal to the infusionist's class level. At 2nd level, the infusionist increases the number of rounds by an additional one.
When the infusionist uses the Psycarnum Infusion feat, he may spend one or more power points (up to 5 or half the infusionist's manifester level, whichever is higher) to increase the duration by an equal number of rounds.
Expanded Infusion (Ex): At 2nd level, the infusionist can select two incarnum receptacles when they use the Psycarnum Infusion feat. At 3rd level, the infusionist can select three incarnum receptacles.
Alternatively, the infusionist may reduce the number of essentia receptacles affected from Psycarnum Infusion by 1 to increase the capacity of the essentia receptacles affected from Psycarnum Infusion by 1. At 3rd level they may reduce the number of affected essentia receptacles by 2 and increase the capacity of the affected essentia receptacles by 2.
Invested Infusion (Ex): When Infusionist uses the Psycarnum Infusion feat, they may spend three power points to retain their psionic focus.
Additionally, as an immediate action, the Infusionist may spend six power points to use Psycarnum Infusion as part of the same action. Using Psycarnum Infusion in this way does not benefit from Expanded Infusion or Extended Infusion.