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Thread: Teleporting Dryad

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    Ogre in the Playground
    Join Date
    Apr 2012

    Default Re: Teleporting Dryad

    Quote Originally Posted by Silva Stormrage View Post
    Bound to a tree. They are not the tree itself. Thats why if you kill a dryad the tree doesn't explode or wither away.
    Quote Originally Posted by Ruethgar View Post
    Considering that Acorns of Far Travel were made so that Dryads could leave their trees, It seems implied that they can’t topically take them along. And regardless of the RL lore of Dryads, there are always allowances for simpler and more reasonable gameplay.
    Totally agree. Also, Splinterwaifs wouldn't exist if the dryad died completely when the tree was killed.

    Quote Originally Posted by Blue Wizard View Post
    He thought about it for a minute, then replied, "Since she is the tree, one could argue that she could take it with her. One could also argue that she MUST take it with her."

    So I thought I'd throw it open to the playground for a bit. My DM has no firm opinion, so surely there are those in this forum who'd like to analyze this, as this is almost certainly going to set the precedent for a LOT of spells used in our campaign, as due to player shenanigans, there are going to be thousands of spell-using dryads about. So, should they be able to cast the spell Fly and you see this humongous oak soaring through the air?

    Gaseous Form? She and her tree turn to mist, a mist that works its way into every crack of a building, then reforms?
    So, if the DM has already ruled that a dryad and her tree are literally one being, then they have more sameness than a pair of dvati twins. Teleporting would be an issue, first because a dryad would count as a much larger creature for the spell, one medium creature and one huge or larger creature (or maybe just one super large creature) because their trees have to be so big. The other issue would be that wherever you went, a giant tree would show up. If you teleport into a space that would be fine for a medium creature but unsafely small for a gargantuan oak tree (most indoor places), one or both parts of the dryad tree combo would suffer the scrambling mishap damage. That could be double damage, too!

    Also, it's almost as if they have 'share spells' like with a familiar, only more so. I agree that under this ruling you would have flying trees, and if you used a shape changing spell the tree should disappear from wherever it is and merge with the dryad's body. But unlike 'share spells', this would also be the case with a non spell effect like Wild Shape. Plus, which one would merge into the other? You'd have to decide if you went by proximity to the originating effect, or by mass, or maybe they end up changed but somewhere in the middle as their bodies physically move and merge? What if something prevents them from moving? Do they act like an ooze or something with gaseous form?

    Then, you'd have to decide if the tree was still an object, or, because it was part of a dryad, had some portion of the dryad's hit points and other vulnerabilities. That would relate to the mishap damage from teleport too...
    Last edited by Bronk; 2018-09-27 at 07:20 AM.