Quote Originally Posted by RoboEmperor View Post
In any case I disagree with your tier classifications. They should be ranked based on how hard they break the game to the point you can't use them in certain optimization levels.
I disagree. Game breakingness was a really weird and wonky metric on the original tier system, and, while the discrete nature of spells makes it a good amount less weird here, I don't think it's a good primary metric. Is alter self game breaking? It does a bunch of useful things efficiently, but I dunno that I'd call anything it does breaking the game. Simple stuff like efficiency or versatility finds difficulty adding up to broken status, but I think it's incredibly important, especially for lower level spells.