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    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
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    Vancouver <-> Dublin
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    Male

    Default Re: Base Class Contest XXXXVI: Dungeons And...You Get The Idea

    The Draconian

    The might and glory of dragons wedded to mortal ambition.

    Dragons are wise, powerful, and eternal - is it any wonder that lesser creatures revere them? A draconian goes a step further, and seeks to become one of these majestic creatures himself.

    Adventures: A draconian adventures in order to improve himself. Transforming oneself into a true dragon requires access to powerful magic and a strong sense of self, things that can be acquired only with life experience.

    Characteristics: Draconians are powerful spellcasters, but can also rely on formidable natural weaponry and even a dragon's deadly breath.

    Alignment: Draconians can be virtually any alignment. As with true dragons they tend towards either good or evil alignments, but only slightly.

    Religion: Draconians generally worship draconic deities (usually Bahamut or Tiamat).

    Background: Draconians can come from virtually any background. As with sorcerers they may have a trace of dragon blood in their ancestry, may develop spontaneously, or may pursue dragonhood simply out of desire.

    Races: Humans are the most common draconians by far, though kobolds and lizardmen sometimes pursue this path as well.

    Other Classes: Draconians revel in their spellcasting powers, but are intimidated by the superior magical prowess of wizards, sorcerers, and the like. They generally dislike rogues (sometimes only out of the assumption that true dragons despise hoard-plunderers).

    Role: Draconians can fulfill a variety of roles both magical and martial. Their obviously supernatural nature may present difficulties in social encounters, however.

    GAME RULE INFORMATION
    Draconians have the following game statistics.

    The Draconian
    Abilities: Constitution is used for improving a draconian's natural armour and breath weapon, and Charisma enhances their spellcasting.

    Alignment: Any.

    Hit Die: d12.

    Starting Age: As barbarian.

    Starting Gold: As monk.

    Class Skills
    The draconian's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

    Skill Points per Level: 6 + Int modifier

    Draconian
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Sorcerer Spellcasting
    1st
    +1
    +2
    +2
    +2
    Draconic Armour (+0), Draconic Talons -
    2nd
    +2
    +3
    +3
    +3
    Spells 1st
    3rd
    +3
    +3
    +3
    +3
    Draconic Lineage 1st
    4th
    +4
    +4
    +4
    +4
    Draconic Armour (+1) 2nd
    5th
    +5
    +4
    +4
    +4
    Breath Weapon (2d6), Draconic Aegis 2nd
    6th
    +6
    +5
    +5
    +5
    Draconic Power (+2) 3rd
    7th
    +7
    +5
    +5
    +5
    Powerful Build 3rd
    8th
    +8
    +6
    +6
    +6
    Draconic Armour (+2) 4th
    9th
    +9
    +6
    +6
    +6
    Draconic Wings 4th
    10th
    +10
    +7
    +7
    +7
    Breath Weapon (4d6), Improved Draconic Aegis 5th
    11th
    +11
    +7
    +7
    +7
    Draconic Tail 5th
    12th
    +12
    +8
    +8
    +8
    Draconic Armour (+3), Draconic Power (+4) 6th
    13th
    +13
    +8
    +8
    +8
    6th
    14th
    +14
    +9
    +9
    +9
    7th
    15th
    +15
    +9
    +9
    +9
    Breath Weapon (6d6), Greater Draconic Aegis 7th
    16th
    +16
    +10
    +10
    +10
    Draconic Armour (+4) 8th
    17th
    +17
    +10
    +10
    +10
    8th
    18th
    +18
    +11
    +11
    +11
    Draconic Power (+6) 9th
    19th
    +19
    +11
    +11
    +11
    9th
    20th
    +20
    +12
    +12
    +12
    Breath Weapon (8d6), Draconic Armour (+5), True Dragon 10th

    Class Features
    All of the following are class features of the draconian.

    Weapon and Armour Proficiencies
    Draconians are proficient with their natural weapons and all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a draconianís gestures, which can cause his spells with somatic components to fail.

    Draconic Armour (Ex)
    Beginning at 1st level a draconian adds their Constitution bonus (if any) as a natural armour bonus to their Armour Class.

    This natural armour bonus gains a +1 enhancement bonus (as barkskin) at 4th level and every four levels thereafter, to a maximum enhancement bonus of +5 at 20th level.

    Draconic Talons (Ex)
    Beginning at 1st level a draconian gains two claw attacks as primary natural attacks. They deal damage according to the draconian's size, including the benefits of the Powerful Build class feature (see below).

    A draconian that is wielding a manufactured weapon may make a single claw attack as a secondary natural attack, provided he has a free hand.

    Spells
    Beginning at 2nd level, a draconian gains the ability to cast spells as a sorcerer of one-half of his draconian class level. This spellcasting stacks with the spellcasting from actual sorcerer levels.

    A draconian may learn spells from the Scalykind domain, as well as certain other domains provided by his Draconic Lineage (see below).

    Draconic Lineage (Ex)

    At 3rd level a draconian chooses a particular type of true dragon and gains benefits associated with that dragon type (see below).

    Draconian Lineage
    Dragon Domains Energy Type
    Black Darkness, Plant, Water Acid
    Blue Air, Trickery, Weather Electricity
    Brass Air, Earth, Knowledge Fire
    Bronze Animal, Water, Weather Electricity
    Copper Earth, Madness, Trickery Acid
    Gold Luck, Glory, Nobility Fire
    Green Charm, Plant, Water, Acid
    Red Destruction, Fire, Strength Fire
    Silver Air, Sun, Weather Cold
    White Air, Water, Weather Cold

    Domains
    The draconian may learn spells from these domains as sorcerer spells.

    Energy Type
    The draconian's breath weapon (see below) deals damage of this energy type, and their draconic aegis (see below) wards against it.

    Breath Weapon (Su)
    Beginning at 5th level a draconian gains a breath weapon that deals 2d6 points of damage to all creatures and objects in a 30-foot cone. The damage is of a particular type dependent on the draconian's Draconic Lineage (see above). The breath weapon allows a Reflex save (DC 10 + 1/2 draconian's class level + draconian's Constitution modifier) for half damage. The breath weapon is useable once every 1d4 rounds.

    The breath weapon deals an additional 2d6 points of damage at 10th level and every five levels thereafter, to a maximum of 8d6 at 20th level.

    Draconic Aegis (Su)
    Beginning at 5th level, a draconian gains damage reduction 5/magic, spell resistance equal to his class level +5, and resistance 10 against the energy type of his breath weapon (see above).

    Improved Draconic Aegis

    At 10th level, the benefits described above improve to damage reduction 10/magic, spell resistance equal to his class level +10, and energy resistance 20.

    Greater Draconic Aegis

    At 15th level, the benefits described above improve to damage reduction 15/magic, spell resistance equal to his class level +15, and energy resistance 30.

    Draconic Power (Ex)
    Beginning at 6th level, a draconian gains a +2 enhancement bonus to his Charisma, Constitution, and Strength scores. This bonus increases to +4 at 12th level, and to +6 at 15th level.

    Powerful Build (Ex)
    At 7th level, a draconian gains the Powerful Build special quality. He is treated as a creature of his actual size or as a creature one size larger, whichever is most beneficial to him at the time. This also increases the damage of his natural attacks.

    Draconic Wings (Ex)
    At 9th level, a draconian gains a fly speed of 60 feet with average maneuverability.

    Additionally, he gains two wing attacks as secondary natural attacks. They deal damage according to the draconian's size, including the benefits of the Powerful Build class feature (see above).

    A draconian may not use his wing attacks while flying.

    Draconic Tail (Ex)
    At 11th level, a draconian gains a tail slap attack as a secondary natural attack. It deals damage according to the draconian's size, including the benefits of the Powerful Build class feature (see above).

    True Dragon (Ex)
    At 20th level, a draconian becomes a dragon at last. His type changes to dragon, he ignores any aging penalties to his physical ability scores, and he has no maximum age. Finally, he becomes immune to the energy type of his breath weapon.
    Last edited by rferries; 2021-04-06 at 06:24 PM.