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    Titan in the Playground
     
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    Default Re: Servants of the Thrallherd IC 2 [3.5, faster posting speed]

    Round 8, Part 2

    Sierra spits out a retort as she stalks across the room. “I saw what you did to Brand. We all did. You’ll pay for that with your lives, then we’ll sell your gear to pay for raising him from the dead, bandit.”

    She raises her hands, and a beam of rainbow light coruscates across the room. Heat, cold, the burn of acid, the tingle of electricity, and even a tooth-rattling vibration plays across the party.
    Spoiler
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    Line spells affect both squares on the side of the intersection when traveling down a grid line (I can’t find the prior discussion we had on this, but I know we did). This one is a maximized Rainbow Blast.
    10 points each of fire, cold, acid, electrical, and sonic damage. Reflex DC18 half. Note:

    AC Reflex (1d20+3)[14] fail, 50 damage
    Cendrik (1d20+10)[29] success, 25 damage; has fire resistance so 20
    RexThaun (1d20+3)[4] fail, 50 damage
    Xaanthios (1d20+2)[17] fail, 50 damage; halved with Share Pain
    Melinda (1d20+2)[20] success, 25 damage


    Taking advantage of their weakness, the salamander strikes at RexThaun again, landing a single blow on the bleeding dragonborn. The air elementals transform into small whirlwinds, spinning about and throwing up clouds of dust as they move amongst the party, making it hard to see and concentrate.

    Spoiler
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    Spear (1d20+14)[34] for (1d8+6)[10] damage plus (1d6)[3] fire hit for 13 damage
    (haste) Spear (1d20+14)[22] for (1d8+6)[14] damage plus (1d6)[5] fire miss
    Spear (1d20+9)[15] for (1d8+6)[7] damage plus (1d6)[3] fire miss
    Tail slap (1d20+12)[13] for (2d6+2)[8] and (1d6)[3] fire miss

    Air elementals:
    The elemental’s movement while in whirlwind form does not provoke attacks of opportunity, even if the elemental enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the elemental moves into or through the creature’s space.
    These are too small to do damage, but….
    Creatures caught in the whirlwind can otherwise act normally, but must succeed on a Concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a -4 penalty to Dexterity and a -2 penalty on attack rolls.

    If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the elemental and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment.
    Those caught in the cloud must succeed on a Concentration check (DC 15 + spell level) to cast a spell.


    Spoiler: Map & Status
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    Sierra 3 damage, Orange warding, other buffs
    S 74 damage, haste
    Sae1 haste
    Sae2 14 damage, haste


    Downstairs Wall of Fire expires on round 10, part 1
    AC 61 damage, Ref DC11 or on fire for 1d4 per round
    Cendrik 20 damage
    Rex 125 damage, Iron Guard’s Glare, Law Devotion (+3 AC)
    Melinda 25 damage
    Xaanthios +15 temp HP; Share Pain
    Psicrystal +15 temp HP

    => Party
    Last edited by J-H; 2019-03-19 at 06:42 PM.