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Thread: [EMPIRE4!] IC Thread

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    Default Re: [EMPIRE4!] IC Thread

    Disaster!

    ‘Gxe’dhok’s Revenge

    While it does not cross the mountains into Amham the Long Winter does enter the stormy basin of Sycoraxistan and the dry desert of Regno. With the passage of the Whernian fleet with it's cursed wings aboard the cold air is whipped into a frenzy along the coast inciting ice and hail to pelt the storm wracked coastline of Sycoraxistan. Regno meanwhile grows impossibly cold for a desert; what little life prospered there finds more and more difficulty in surviving the eternal cool grey days brought to the once sunny sands. The local Oamenii have come to call the phenomenon The Long Night, due to the feeling that the chill and shadow of the darkest hours has been brought to the day.

    Long Winter spreads to Sycoraxistan (115) and Regno (8)!

    In northern Regner the creeping ice that chokes ports and rivers, starving beast and plant alike, enters the Black Marsh like a deceitful sheet, tempting travelers to step out onto what appears to be solid ground only to plunge them into freezing waters filled with clinging weeds. In ‘Ridi’r, it spreads, covering what little vegetation there is and forcing the local wildlife to range farther and farther, even into other territories, while the cold settles into the caves of Tevrus, underground lakes and rivers filling up, blocking off entire sections of caverns as icicles stretch down stalactites to fill tunnels and limestone blocks slip dangerously along quarry sites. In Thae Guceart, something even more horrific happens to beer not stored with enough warmth - they freeze, and break their containers.

    ’Ridi’r (85) TP 2 for Dragonbeasts, Tevrus (90) TP 2 and 3 for Livestone, Black Marsh (91) TP 3 for Peat, and Thae Guceart (92) TP 3 for Beer become Frozen!

    Spoiler
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    Actions in Long Winter regions are at a -2 penalty , plus -1 for each round it’s been Wintered, up to -4 after two rounds (applies to attacker rolls too, but not defender).

    Instability slowly rises (too cold to do anything about it, but the region also has difficult staying together), units and TPs can be lost or abandoned, HCs will start turning to Dragon Cult, and there’s even potential for state infrastructure to be damaged (reducing a random stat by 1 until an action is taken to repair it)

    If all regions you have are in Long Winter, Stats are treated as though half their actual score for purpose of rolling outside your own regions, due to the difficulties of passing back and forth through the storms.

    One Fuel TP can be dedicated to a Long Winter region to ward off the negative effects for a round. Frozen TPs can only be used if the region is getting Fuel.

    Long Winter Regions [Round LW Began]
    Bhule (86) [29]
    ‘Ridi’r (85) [30]
    Whern (87) [30]
    Cays & Bahwick (88) [31]
    Overvann (89) [32]
    Tevrus (90) [32]
    Black Marsh (91) [33]
    Thae Guceart (92) [33]
    Delwin (84) [34] - Infested
    Sycoraxistan (115) [35]
    Regno (8) [35]


    A Stillness, Broken; The Pride in Uproar!

    Escaping capture and his ultimate defeat in the Aspen Heights Estevan El-Lyz and the majority of his armies escape to Xaryx where his comrade in faith and arms Lagos III Trodje Ssuras was facing an indecisive campaign against his brother, the reigning God-King. With Estevan’s forces to back him in Xaryx, Lagos seeks to expand his burgeoning claim to the imperial title into two regions that he might have a more powerful claim than his sister in Tarbaryn. Arrakis faces the invasion of its own dynasty as Lagos leads his Mane to seize the region in his name. Estevan’s natural charisma, combined with the claims Lagos is able to make now that he has slain one of his siblings - more than Zabaryn has managed, and thus strengthening his claim by tradition - means they are able to recruit and equip several thousand more soldiers,

    (Xayx (80) is still in Rebellion led by Estevan El-Lyz (9) leading 6 Units (Camel Cavalry, Imperial Uniforms, Sedellan Glass Armor, Obsidian Fire) with a Foothold!)
    (Arrakis (81) is in Rebellion led by Lagos III Trodje Ssuras (8) with 3 Units using Pack Tactics!)
    (Non-War actions by Rebels likely to come in NPC post!)


    Roagan was never happy under the imperial yoke of Dejan and its proves no less unhappy with its role within the decidedly anti-human Baedshah. The humans of the region had long caused trouble for Pride law enforcers and now with chaos in the desert heartland here where the empire’s grasp was weak those seeking an advantage seize the moment. A refusal to pay tithe by the master of town at Hasain against the Pride’s annual tax collectors soon boils over into a complete rebellion. While less well organized than the conflicts in the desert led by siblings of the God-King the towns of Roagan appear prepared to put up a fight.

    (Roagan (74) is in Rebellion led by Master of Hasain Odul (5) leading 5 Units!)

    Kissin’s forces seem set to move into Tarraks Krag, which sprouts anew with Rebellion! Chief Azrock III seems torn on who to support - his holy men tell him Kissin, while his gut says Lagos, and his chiefs and slavemasters say Zabaryn. The Feast, meanwhile, seems to openly support her claim, now…

    (Tarraks Krag (78) is in Rebellion, led by Chief Azrock III (6) with 4 Units!)

    In the capital, other, more subtle dangers are afoot. As the harems have been given more and more control, Zenay Rrasa, under the influence of Simone Rrasa (or is it the other way around?) has been taking more and more of a role in politics, and Zabaryn finds his input is sought less and less. He must worry about the war, after all. Leave domestic issues to the harem. That is why he granted them such powers, after all, is it not?

    (One SMP action each round is now dictated by Zenay Rrasa and her harems; Spymaster Zenay Rrasa increased to Intrigue 7)
    Last edited by Rolepgeek; 2019-03-24 at 11:25 PM.
    Sincerely,
    Role P. Geek