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Thread: [EMPIRE4!] IC Thread

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    Dwarf in the Playground
    Join Date
    May 2015

    Default Re: [EMPIRE4!] IC Thread

    Round 35 (year 205-207)
    The Amham Federation
    Yemur, Amham(Regions 1 & 2)
    Duke Bo Danerdhuf Gyeon

    Actions
    1. [Diplomacy] Expand Four Winds connecting to Umbo's Path out of Iadesh (3/5) - Late in 204 it becomes clear Duke Bo would necessarily be absent from Samg for the majority of the upcoming months. With work to attend to down south with the Chimes and a meeting to attend in Whern regarding important faith concerns the Federation proper was to be without direct leadership for the majority of the next three years. In order to keep the people focused effort returns to the small trading town of Four Winds near the four corners border of Amham, Yemur, Iadesh, and Regno. A request from Sultana Tacere in previous decades for connection to the tradeway being built in the desert to the mountain foothills is answered with work to connect Four Winds to Umbo's Path. Surely this road would only increase the wealth of this burgeoning community.
    2. [Diplomacy] Expand Four Winds with attractions and amenities for travelers growing the small town (4/5) - The retired Nari has a Summer Home built in Four Winds that winds up becoming her more permanent residence in retirement. For those in the know Four Winds becomes the new temporary seat of power with the Duke away on business and his mother left to direct things in his absence. Taking the town as her own small project to fixate on in distraction from the work of running a great faith power Nari funds construction of a post office, firefighting compound, and other useful public services that catered not only to her demands but all those with the means to live a life in the city. Others quickly migrate to the border town seeking this new prestige brought by the Duchess-Mother.
    3. [Diplomacy] Expand Four Winds naming it its own jurisdictional territory granting the Dai Yu of Four Winds a seat at the Ducal Court in Samg (5/5) - Not wishing to serve as mayor herself and wishing to reward the shaman Jyn Kem with a role less strenuous than that of general Nari names the Dai Yu as lord of the Four Winds town elevating him to an official position in the Ducal Council. Lords with longer pedigrees object privately at the rapid elevation of this relative unknown shaman but largely the appointment inspires other aspirants to power and entrepreneurial spirits to immigrate to the new rising power
    4. [Diplomacy] Attend Matters of Faith in Whern - Disturbing rumors from their spirit-brothers in Whern suggested the northern shamans sought to abandon their faith for service to a spirit. While Bo harbored many unorthodox beliefs as a Jalyeong-bo shaman that might be considered heretical including his support of the Rhunic Animist traditions his unorthodoxy did not extend to auctioning off living souls for power. The Frigid Digits had made some questionable decisions of late regarding their "treatment" of the Long Winter and dangerous expedition across the Norbar to join a fight that did not need them. Whatever Whern's plans were now Bo intended to be there personally to witness them.
      Spoiler: Event Subactions
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    5. [Faith 5 Holy Order] Establish Order of the Red Locusts in Sonil (79) with SMP permission(?) - As a monument to the efforts of not only Amham but Whernian shamans who had traveled the great seas and deserts to reach Sonil and clear it of its Red Locust plague there is a push within the Federation to fund the founding of a spiritual holy order outside the Djinn Caves. It was not entirely known what the Djinn of Sonil were, whether spirit or of flesh, and their wisdom could teach much to the shaman circle who took the time to study them. Lacking further need of funds for her projects in the Four Winds and without the Duke personally present to shut them down the shamans quorum ruling over spiritual matters in Bo's absence approves these funds. Taking their name after the pest whom they destroyed shamans create a circle to protect the region from another locust incursion. Mostly from Amham the new circle openly invites those dissatisfied with Whernian fickle nature to join them in the desert where they may learn of spirits from beings made of magic.
    6. [Faith 10 Miracle] Ringing of the Chimes. Effect: ??? - After his visit to Whern to attend a wedding and a theological debate Bo returns only briefly to Amham before continuing further south to the waters in and around Jintha. From the coastline of the Serene Desert up through the islands held by the Volzen and onto the shores of south Regner where Dafi once ruled a multitude of spirits from the southwest had been contracted through the working of the Spirit Chimes Accord to work in coordinated effort to fight back against the Long Winter. The pact had been worked primarily by shamans in its spiritual aspects but the shamans had found themselves in the pleasant company of a new Initiate, the Witnesses of Sycoraxistan. With aid from their comrades of different faith as well as the spirits of the south a great front was to be built in the skies and sea. Hot tropical water and warm desert winds all were drawn into one great big push. For over a year Bo and shamans from across the lands attend to the Ringing. Currents and waves ebbing and flowing but always pushing north against the oppression of the Long Winter's dour cloud.


    Non-Actions
    1. Permit SHN conversion of 1 JB HC in Yemur (1) to Honmyo

    Regno Embassy

    Overvann Embassy
    1. Encourage Järlin Aeshra Hodeskalle to give up her Dragon Cursed relics either dumping them into the deep sea or otherwise ridding north Regner of their corrupting draconic influence.

    Jintha Embassy




    Spoiler: Ruler Information
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    Bo Danerdhuf Gyeon (B. 172)
    Siblings: Mi Su Gyeon (B. 161)
    Nieces & Nephews: Chu Hi Gyeon (B. 192), Sana Gyeon (B. 199)

    Stat Value Increase?
    Diplomacy 4 +2
    Military 3 -
    Economy 2 -
    Intrigue 3 -
    Faith 10 -


    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Holy Order Status Bonuses
    Yemur 1 Steelshrooms (Minor) Jalyeong-bo Jalyeong-bo Jalyeong-bo Jalyeong-bo Auxiliary +4 Resist thefts & conversions (JB HO)
    Amham 2 Timber (Great) Jalyeong-bo Jalyeong-bo Rhunic Animism Jalyeong-bo Auxiliary +4 Resist thefts & conversions (JB HO)

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    Diplomacy Oath of the Omerta +2 stabilizations No
    - - - -

    Technologies
    Type Name Effect(s) Required Resource?
    Economy Fish Glue Manufacturing +1 to one Econ action/round Fish OR Hoofed Animal
    Economy Diplomatic Expedition Allows overland exploration Precious Minerals AND a Pack Animal/Ships Tech
    Military, Weapons Advanced Pician Weaponry +1 Battle Roll Iron
    Intrigue Warded Locks +2 Resist Thefts Hard Metal
    Military, Ranged Weaponry Enchanted Arrows +1 Battle Roll or +1 on Combat Loss Rolls to Foes 'Special' Lumber or OR 'Special' Lumber, Bani, and Cloth
    Intrigue Red Herring Evidence +2 to Secret Action Investigation Difficulty Herring & Paper (Timber)
    Military Mass Conscription +1 Unit raised for 5th+ action or +1 Unit raised for every 4th+ action Food or Food X 2, Labor, Preservatives
    Military, Wave Bombing
    Military, Stealth, Sabotage, and Traps Diresnags +1 opponent size loss roll/ +1 opponent distance loss roll Labor/Labor X 3
    Military, Logistics Salt Wagons +1 to unit cap/ -1 size loss roll Preservatives/Preservatives X 3
    Intrigue Spy Master Create Intrigue attribute General with I5 Precious Minerals & Spy Agency
    Intrigue Himitsu +1 to Investigation Difficulty Writing Materials
    Military, Armor & Wards Heavy Wooden Armor +1 to Battle Wood
    Military, Armor & Wards Coin Armor -1 casualty rolls/ +2 Leader loss roll Hard Metal/2 Hard Metal, Precious Metal, & Gems


    Spoiler: Mechanical Bookkeeping
    Show


    Consulate Controlled Trading Posts:
    • Bhule (86) Copper TP 1
    • Tundras of Whern (87) Frozen Tears TP 2
    • Cays & Bahwhick (88) Whales TP 1
    • Cays & Bahwhick (88) Whales TP 2
    • Bhule (86) Copper TP 2
    • Region 105 Herring TP 1



    Military Units CAP: 6
    1. War Shamans
    2. Naval Troop Carriers
    3. Federation Warships
    4. Four Wind Mountain Guardians

    Generals
    • Dai Yu Sun Yi - 9
    • Dai Yu Jyn Kem - 6

    Spy Masters
    • Junilee Ghermarc - 7

    Relics
    • Spirit Shroud +1 on Conversions
    • Brazier of No-Gungi +1 to any one action in regions afflicted by Long Winter

    Last edited by Roarke; 2019-03-25 at 12:59 PM.