Just because something is easily replicated doesn't mean that there isn't skill involved for the first person who comes up with it. That's like arguing that people who win at competitive trading card games don't have any skill involved. And talking is a skill as well, being able to outline or come up with an innovative solution is a skill.
And in early D&D it could be measured by your ability to collect the treasures and complete the modules. Of course at that stage you didn't really have "builds" as such. That's a token of a later era.
Beer & Pretzels wasn't intended to be a put-down or a negative. The D&D games I've watched on YouTubes or what-not have mostly fallen into what I would consider to be beer & pretzels style playing where the most important thing is having cool stories to share with your friends. Which again is okay, I play that style of game from time to time. And they do put effort in. I mean Penny Arcade's AI games have a ton of effort, but they aren't the type of games I like to play all the time, only some of the time.
It's not intended to be dismissive. And there's only one or two contributers to this thread who I think are guilty of one-true-wayism. I thought that you might be slipping into seeming that way without intending it. That was the point I was trying to make. And to make sure that you realized that there might be people with different preferences.
I would agree that in-person is better for that style outside of very specific exceptions like ToS. And if you're playing that kind of game getting super attached to a character is probably not the way to go.
That's fair, you don't have to try it or enjoy it. It's just something I consider fun. That's why I would try and share that with people. I love the character creation mini-game, and I find that it's often derided as being "not-creative" but you have to remember that somebody had to come up with all those builds people are copy-pasting in the first place, and that applying those builds in different ways requires creativity.