There's a reason I took one look at MTG and other CCGs early in the craze, said "I'm not a sucker", and wandered off to look at something else.
Absolutely none of that belongs in an RPG. None of that.
I have the same reaction to any other mechanical build, from the simplest to the most complex. It's not an achievement, and quite often it's a simply a relief to find something that fits the character, especially in any version of D&D.
That's not "winning" or "losing" in any real sense, that's just the process of building a character. Some systems make it easier or harder, some systems make it functionally impossible, but it's just the process.
That's where the whole "winning character creation" thing falls for me... if that player is "winning", then who is "losing"? Is the point to map the character in your head into the system, etc, as you lay out above... or is the point to "win", to make a more powerful character than everyone else and "beat" the game before it ever starts? (Never mind the total silliness of the idea of "beating" an RPG.)
That is the perfect analogy for what's going on here.
Simply put, the purpose of the character creation rules in any RPG system is to enable any appropriate character or concept to be translated into the mechanics of the game, in a balanced manner, and enable enjoyable gameplay with that character. If a player "wins" or "loses" character creation, then the system and/or the GM have failed.