Would having a few more options for the (original) Hexblade's Patron be helpful?
I've got one done, and am working on a second.
Keep the Crunch as done here, but adding Goal/Fluff options?
Spoiler: Hexblade changes
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At 1st level gain the use of shields, and pick one of the Hexblade's Curse effects.
Gain a second choice at 3rd level.
Gain the last effect at 5th level.
Trade Shield spell for Ice Knife.
At 3rd level, pick a Pact: Chain, Blade, or Tome.
All other Abilities unchanged.
(Modified) Invocations
Rebuking Curse
Must be at least level 9 to take this invocation.
When you use Hexblade's Curse, you may select from the following additional options to apply to the target:
When the target hits you with an attack, as a Reaction, roll 1d20 with no modifiers. If you meet the attack's total, they miss.
When the target takes necrotic damage from any source, you heal half of that amount.
When the target makes an attack against you, you may make a melee or ranged weapon attack against the target as a reaction.
Dread Curse
Must be at least level 15 to take this invocation.
When you use Hexblade's Curse, you may select from the following additional options to apply to the target:
The target is either Charmed and Frightened by you, and may make a Charisma save each round on their turn to end this effect.
You may Dash as a bonus action so long as your movement places you closer to the target than you started, or adjacent to him. You gain the movement capabilities of the Gaseous Form spell while moving, but retain your normal speed. To observers, you appear to move between blinks and when they're not looking.
If you have hit the target with a ranged attack since their last turn, they must make a Wisdom saving throw to be able to take any voluntary movement actions which end with them further away from you than they began their turn. This includes teleportation and other magical effects. Creatures immune to being Charmed are immune to this effect.
I'll do some Playtesting, and post the results.