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    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Dec 2018
    Location
    Portland, Oregon
    Gender
    Male

    Default Re: Turning the Hexblade "Patron" into modular powers

    Quote Originally Posted by Segev View Post
    I do agree that adding Shillelagh to the warlock list carries risks. Putting the ability to wield a decent melee weapon in an invocation delays it to level 2, though.
    This might not be a bad thing, though.
    Shows a real difference between the two Gish paths: Start "Warrior" or start "Caster".

    The Warlock starting with, say, Quarterstaff (two handed) plus Booming Blade at 1st level means that they are doing 1d8 blunt + 1d8 Thunder damage if the target moves before the Warlock's next turn.

    Really, the only way to improve the damage is to have a versital weapon: (two handed) Longsword, Warhammer, or Battleaxe for 1d10 damage; or a Great Weapon for either 1d12 or 2d6 damage.

    Sure, everyone else that has that Cantrip (Sorcerer, Wizard) can do the same, but can't Gish without Multiclassing.

    Also, Grod makes a valid point, Hexblade's Curse is supposed to supplement the Hex spell.
    However, I can see your point with the "Curse spell", since the effects are basically the same:
    Both methods require a two-round set-up to achieve.

    I do wonder if changing Hexblade's Curse to an Action so that Hex can also be used as a Bonus Action in the same Turn would be ok?
    Last edited by Great Dragon; 2019-05-23 at 10:29 AM.