Quote Originally Posted by Great Dragon View Post
Sure, but left as the Original Hexblade, means that none of the other Patrons are chosen except for flavor.

(With your "Curse spell" making it where the Player can get both their chosen Patron abilities plus Curse powers)

By that, there should also be non-multiclassing "Gish" full caster Sorcerer and Wizard options.

I suppose that Wizard's War Magic might qualify.... I haven't seen it in play, yet.

But, most players/DM don't have a problem with:
Eldritch Knight giving the Fighter/Wizard Gish option.

And Arcane Trickser giving Rogue/Wizard option.
I think the Bladesinger does that for Wizards, too, though admittedly any Wizard archetype doesn't kick in until level 2.

What you're arguing, here, though, is that we just don't need the Hexblade Patron at all. Which I can shrug and agree with.

My goal was to remove what I saw as a stupid bit of flavor (that comes at the expense of much better flavor) by changing the cost from the most flavorful part of the Warlock to more mechanical crunch: cantrip, spell, and invocation choices.