Quote Originally Posted by Segev View Post
I think the Bladesinger does that for Wizards, too, though admittedly any Wizard archetype doesn't kick in until level 2.
What you're arguing, here, though, is that we just don't need the Hexblade Patron at all. Which I can shrug and agree with.
Umm. Not quite. Like I posted above, I can deal with the "Weapon Patron", but I toned down the "starting power" of the Hexblade, so that other Warlock Patrons were still viable. (Mostly just no medium armor, and not giving full access to Martial Weapons.)

My goal was to remove what I saw as a stupid bit of flavor (that comes at the expense of much better flavor) by changing the cost from the most flavorful part of the Warlock to more mechanical crunch: cantrip, spell, and invocation choices.
Now, I can agree on Fluff/flavor.
There needs to be some explaination as to where these Weapons come from.
Beyond some "mysterious" Raven Queen.

I can totally see a Holy Avenger being a Hexblade Patron, slowly revealing it's true power over 17 levels.

I'm still working on the "Evil" Hexblade, mostly on how it's different from Fiend Patron.

Most of the "common" Hexblade weapons are Awakened magical weapons.
(Work in Progress)