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Thread: [Empire 5] IC Thread

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    Default Re: [Empire 5] IC Thread

    Rothuun Minotaurs
    (Round 1: AR 2142- AR 2144)
    Urthuun Thrikar Fleshgorger




    Actions
    [Military] Create a Unit: With the advent of faster-than-light travel, new armies may be needed to conquer the outer solar systems. The first of these armies, the Phakhuun Marines, are an elite unit of 750 heavily armed minotaur soldiers trained in ship-to-ship and surface combat.
    [Military] Create a Unit: Not all Rothuun soldiers are as skilled as the Marines. A rabble of 1500 soldiers, sailors, and various minotaurs of military inclination are organized into vague ranks of cannon fodder, called Fleshgorger’s Horde.
    [Economy] Send an Expedition to Q17: All of these armies will be of no avail if there is nothing to use them against. Thus exploration teams are sent to determine whether or not there is any habitable life to the regions near Taurina I.
    [Economy] Send an Expedition to P18: In particular, the central core of the galaxy is of great interest to the Rothuun, who find the Sisterhood of Silence condescending and an affront to their independence. Hopping from system to system, a special team of explorers is dispatched to explore the regions nearest to the borders of the core, hoping to establish a base for further exploration.
    [Philosophy]Convert Q19 from Cult of Blood to Order of Shadow and Flame: To the fury of the leaders of the Cult of Blood, a significant faction of Thurtuun have become devotees of the Order of Shadow and Flame. To their even greater fury, the Smashbone Arena has been seized by this faction and converted into a center of Shadow and Flame worship. Many Minotaurs still remain devoted to the Cult of Blood, and tensions are high in the Taurina I system. (8)


    Nonactions:
    Resist conversions
    Resist buyouts
    Attend Event

    Spoiler: News and Rumors
    Show

    The events taking place in the Simulacrum are mostly unknown to the population of Taurina I. It is commonly known that Urthuun Thrikar Fleshgorger met with some great shame in the conference, and shot himself shortly after being expelled from it. Other news is minor, mostly concerned with a few alien species encountered in the Simulacrum.

    After Thrikar’s death, a political and physical war erupted throughout the system. Although far smaller than many previous wars, this one proves to have great impact on the future of the Rothuun. The first to claim the title of Urthuun was Aneb Twin-Gun, a son and chief general of Thrikar Fleshgorger. He immediately crushed old enemy Posekh Flatfoot, killing and devouring the Thurtuun leader. He then rallied a massive army to secure complete control, only to find himself outgunned and outmatched by Kzarna Harpooner. His army crushed, Aneb was driven in disgrace to Thurtuun, where he waits and schemes now.

    Urthuun Kzarna’s political beliefs are very different from those of her predecessor. While Thrikar believed only in military strength and abhorred alliance, Kzarna is a proponent of economic power and plans to make as many allies as possible to reverse the damage Thrikar has done. She is also ambivalent on core exploration: although she does want to control the core, she seems content to wait until nearby territory has been exhausted.

    Spoiler: Opinions toward Alien Races
    Show
    Conclave of the Black Sun: The Conclave is widely considered to be responsible for the previous Urthuun’s death, and to be derogatory and insulting toward Rothuun customs. They are universally reviled, and Rothuun soldiers are now training on dummies designed to look like Tal- Amaryn. Unfortunately, a lack of information about what Tal-Amaryn actually look like has resulted in most of these dummies simply having the word “Conclavaat” painted over their faces.

    Melfynians: Fewer people are aware of the exact role player by the Melfynians in the Simulacrum. Most believe that, due to Thrikar’s terror in discussing them, that they must be horrible monsters or unimaginably powerful beings of the Beyond. Mothers now scare their children with tales of “If you misbehave, the Melfynians will get you!”

    Lyraens: Among the few alien species whom Thrikar passed a positive impression of to the Rothuun were the Lyraens. They are regarded as good warriors and as good, fair people who have not sided with the evil Sisterhood or the Conclave. There are also rumors that their leader, General Tra Gutri, was able to defeat or match Thrikar in a wrestling contest. Although these ridiculous conspiracy theories are derided by most, they reflect the respect that the Rothuun have for their canine neighbors.

    Grymlans: The squirrelesque neighbors of the Rothuun are regarded with curiosity and suspicion. Accounts of their cheerfulness and odd way of talking only exacerbate these suspicions, as do their claims to lacking expansionist ambitions. It is the opinion of many of the Minotaurs that the Grymlans must have something to hide.

    Hearthlings: Thrikar’s encounters with the Hearthlings were of a positive nature, and this first impression is carried over into the main Rothuun population. The Thurtuun are particularly interested in the Order of Shadow and Flame, and many have converted, while Rothuun leaders are pleased with the Hearthlings’ plans to expand to the Core.



    Spoiler: Saved Actions
    Show
    E5x1
    M5x1


    Spoiler: Technologies
    Show

    None so far

    Spoiler: Bookeeping and Ruler Info
    Show
    Resources/Troops:
    Units: 0 +2

    Resources Controlled: Takhaun (Q19.1)

    Urthuun Thrikar Fleshgorger

    Military: 4 +1
    Economy: 4 +1
    Philosophy: 2
    Diplomacy: 2
    Intrigue: 1

    New ruler next round!!!
    Last edited by Gaius Hermicus; 2019-06-30 at 09:06 AM.