Quote Originally Posted by factotum View Post
My opinion matches Yahtzee (Zero Punctuation) on this--if I've performed the arcane series of actions you intend me to do in order to defeat the boss, then I should only need to repeat that 2 or 3 times to prove I know what I'm doing (because the first time might have been a fluke). I shouldn't have to keep doing it for minutes on end in order to whittle the boss's enormous health bar down, that's just making things tedious.
You see, I've come to see any boss that requires 'an arcane series of actions' in order to damage as bad design. A boss should be vulnerable to basic moves, they should just be aggressive enough and with a larger variety of moves and thus a larger variety of tells to learn.

Dark Souls is somewhat like that. You have to deal with the sometimes incredibly long health bars, but most of the difficulty comes from learning tells. Although that doesn't keep it from cheap shots on occasion (Capra Demon anyone?)