I like how the HS team used to be like "we don't want to have feel-bad mechanics like discarding opponent cards" and now they're just randomly introducing "pull minions from your opponent's hand" cards.
Paladin quest seems absurd if they can line up enough Reborn minions. Until you run out of minions, it's roughly as powerful as the Paladin Death Knight hero power (not counting OTK shenanigans), and there's some nasty synergies you can line up by copying minions.