Quote Originally Posted by Rynjin View Post
It's still a 6/5 your opponent needs to take into account every turn, and can't afford to leave up a lot of the time. It's a 50% chance to kill their best guy or set up your lethal. You either get a high stat minion, high face damage, or make the opponent use their removal to get rid of it. In any case you win. It's just like the Ogre cards that have a 50% chance to whiff their attack. The statlines being better than vanilla carries them hard even with that 50% chance to fail.

Trump's analysis sounds spot on to me: it's basically Frozen Crusher, and Frozen Crusher was nuts.

If there ends up being a deck that wants just raw good stats on a minion, this will be in it.
It's worse than either the Ogres or Frozen Crusher, easily. Those always got to attack if not removed - this does not. Hell, as I pointed out earlier, even silence won't always enable it to attack if it fails its coin flip, since the "sleep" effect of a just-played minion is only overridden by rush and charge, not silence. And it's not as overstatted as Frozen Crusher, either.

Also, you'll notice than neither the Ogres nor Frozen Crusher ever saw real constructed play, they were just good-ish in arena.