Quote Originally Posted by Haruspex_Pariah View Post
It's...interesting.

Having a creature that you always have access to, that you can choose to not go to the graveyard when it's destroyed. I'm not even sure how these "commanders" interact with bouncing effects, exiling, shuffling into deck, permanent theft, etc.

Probably why it's best to start with preconstructed events I guess.
You can always choose to send them to the command zone instead of wherever else. Next cast costs 2 more though, so its probably better to let it go to hand than to the command zone (unless you cant cast from hand for some reason)