Quote Originally Posted by jjordan View Post
I'd like to see D&D 6e go to a skill-based system with standard templates for the classes, implement a robust e-publishing system to reduce costs and production times as well as allow for periodic content updates and errata, and leverage the creativity of the community with online tools that allow the community to connect and share their creativity while strengthening the WotC brand.
I'm liking it. It does sound interesting and customizable... can always lock things in afterwards, but the initial option by default in tandem with the flexibility to allow the system to allow different approaches even if you did a more locked in approach or had some players modular and others fixed. I am liking it.