Quote Originally Posted by Bjarkmundur View Post
Hmm, I'd personally love to see the hunter get a feature that competes for his bonus action, hopefully something that rivals TWF. Right now that subclass is a trap option and pretty much pointless if you're not using TWF. Is that intentional? It just feels very underwhelming when compared to the power and utility of an animal companion or spellcasting.

What's the theme of the hunter anyways?
Keen Eye
Feats (Shield Master, Great Weapon Master, Polearm Master, Crossbow Expert, even Charger and Magic Initiate)
Multiclassing (Barbarian Rage, Bardic Inspiration, Cleric Channel Divinity/Spells, Druid Wildshape/Spells, Fighter Second Wind, Monk Martial Arts, Rogue Cunning Action, Sorcerer/Wizard/Warlock Spells)
Two-Weapon-Fighting
Magic items (Scimitar of Speed, Dancing Sword, Bag of Tricks, Prayer Beads, Boots of Speed, anything your DM comes up with)

The hunter not having a built-in bonus action is a benefit in its own right, one might say a benefit in disguise. There is nothing competing with all the other options already on offer where Beastmasters and Warden don't have that luxury and have to choose one or the other.

It's not a trap option. A trap option is something that seems good but in fact isn't and the Hunter doesn't have extra action costs attached to anything he gets. The entire premise is minimal opportunity cost.

Thematically, the Hunter is the most basic form of Ranger and what it says on the tin. It's the frontiersman with no extra bits to dilute that. It's one of those cases where you don't actually want to analyse it for hours on end because it really is that simple.