Round 6 and 7 and 8
With a mechanical step and smackk Desira cautiously moves through the hallway. With every triggered bolt she manages to evade its deadly bite. Again, and again, and again...
Spoiler
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Wave 1 Complete in 48 Seconds!
Congrats, both Desira and Chauncer now get to beenfit from Catching their Breath recovering their ranks in Heroism in HP and their ranks in Power in PP. Desira recovers 1HP; Chauncer recovers 1HP and 5PP.
Wave 2: Round 1
As both Desira and Chauncer step out from beyond the Hall of Arrows a great dark expanse opens before them. Almost sensing their presence a number of torches all along the perimeter begin shedding light, enough to push the entire room into sight, even for Chauncer's poor old eyes.
The room appears to be a foggy pit, an easy 10' drop filled with platforms and stairs that reach their level. On the far ends of the rooms are ledges, easily twice as high as the platforms, overlooking the room.
But what is most concerning are the four shambling remnants of people, stirring and staring hungrily towards the living creatures that dared enter their domain. Two are on the outskirts and have bows held in their skeletal hands with the remnants of leather armor on their bodies and short blades in sheaths on their hips. Two others are standing on the pillars in the center of the rooms, warriors by their equipment, each wearing the remnants of heavier studded leather with a shield. The first carries a broadsword, the other a mace.
Spoiler
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See the Map The bottom level is filled with Light Concealment Fog. Disadvantage to Ranged Attacks and Advantage on Saves vs Ranged Manifestations
Initiative!
Chaucer (1d20+4)[15](1d20+4)[18]
Desira (1d20+3)[22]
Skeleton Archer 1 (1d20+1)[5]
Skeleton Archer 2 (1d20+1)[2]
Skeleton Warrior 1 (1d20+2)[12]
Skeleton Warrior 2 (1d20+2)[20]
Initiative
Desira
Skeleton Warrior 2
Chauncer
Skeleton Warrior 1
Skeleton Archer 1
Skeleton Archer 2