Originally Posted by
Morty
That would be why I generally tend to dismiss the "GM will fix it!" arguments. GMing is a hard enough job at the best of times; having to make sure the party isn't woefully out of balance just makes it harder.
As far as the "but people still play D&D argument goes"... D&D has a market presence and power beyond anything any other game can match. It's the first game people are likely to hear about, the most commonplace one in stores and by far the easiest to find games for. It doesn't need to be the best, it just has to be good enough. Using "but people play it" as an argument is frankly almost dishonest and it irritates me that it always gets rolled out eventually.
It's similar with the "diversity" argument. D&D has never, in any of its incarnations, been diverse. It's always been highly restrictive, simply due to using classes and levels - but not just that, because 3E in particular absolutely delights in telling players "no" at every turn. What it does have is, again, a mountain of material that few other systems can match. So it achieves diversity by volume, because you're likely to find something that works. If you can afford all of those books and the time to pore over them, that is. And if you wanted to play a martial character at high levels before ToB came out (I think in 2007)... tough luck.