Subject: Erfman the Barbarian (Game thread)
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Subject: Erfman the Barbarian (Game thread)Originally Posted by wiz
Advanced Prison 20 stone, 32 actions 16 prisoner capacityOriginally Posted by wiz
Golem storage 20 wood, 24 actions or 20 stone, 32 actions - 64 light golem capacity
Pondering on researching a Golem Sleep Spell, you have a few ideas how you could deactivate a golem using an offensive spell however you suspect that deactivating one of your own golems may be a lot simpler.
Subject: Erfman the Barbarian (Game thread)
Pondering alternative sources of wood, Erfman evaluates the following:
Piker Spears x14 = ~1 wood
Archer Bows x19 = ~1 wood
Ogwe Club x2 = ~ 6 wood
So if you used them as a resource for constructing buildings you'd get about 8 wood out of all of that.
Subject: Erfman the Barbarian (Game thread)
Feeling more prepared for your trek through the magic kingdom you and AC take one of Cadaver's arms each before once again stepping through the portal with Dotti following closely behind. You feel a sense of disorientation before you once again find yourself in portal park. Once in portal park Dotti takes the lead and begins leading you in the direction of the Thinkamancers.
It is not long until you once again get the feeling of being watched, while some of it seems to be genuine curiosity at the fact your dragging around an incapacitated unit there are also others paying you closer scrutiny. Dotti gives a subtle cough and the slightest twitch of her head indicating in the direction of a particular caster. This time the caster is not hooded but you catch sight of him following the same route as you are one too many times for it to be pure coincidence.
You however manage to reach the area that the Thinkamancers call home without interruption. Before you can begin approaching the temple of the Thinkamancers however a caster wearing heavy grey armour and carrying a long staff strides towards you. The caster is heavily built, dark skinned and bears the symbol of an eye on his forehead. "That's Jafa a high level Shockamancer hired by the Thinkamancers..." Dotti whispers as the unit approaches.
"Hold! State your business!" Jafa barks as he physically blocks your path.
Subject: Erfman the Barbarian (Game thread)
"Greetings, my name is Erfman of the side of Fanon, this is Cadaver a barbarian caster. Cadaver has suffered what appears to be thinkamantic magical backlash from what we believe was an illegal use of Thinkamancy from a caster on the side of Darkside".
Erfman extends his pinky and states "I ready to pinky swear to tell the truth, the whole truth, and nothing but the truth about this matter this turn."
"I believe the Great Minds shall be interested in inspecting Cadaver for confirmation of my suspicions, and I'm here with Cadaver to provide them with that opportunity." Erfman states clearly.
Jafa patiently listens as you explain why you are here. "Non Thinkamancers are not allowed in the temple you will wait here while I signal one of the Thinkamancers" Jafa responds. The Shockamancer guard then points skywards and a small amount of shockamancy is released from his fingertip and shoots skywards making a brief flash of green light in the air.
A short while later a female caster wearing light blue clothing and with dark curly hair casually strolls in your direction.
"Greetings friends how can I help you?" she greets offering a pleasant smile and a slightly concerned look in Cadaver's direction.
Subject: Erfman the Barbarian (Game thread)
Erfman smiles and starts more affably than before, "Greetings, my name is Erfman, King of the newly refounded side of Fanon. This here is Cadaver, a barbarian Croakamancy we've generously employed and who will recover at dawn. You may have already met Dotti, barbarian Signamancer, and AC, barbarian Shockamancer." you begin by way of greeting. Dotti offers a slight smiles and a tilt of her head as you introduce her while AC just grunts.
"A pleasure to meet you all I am Deanna, barbarian Thinkamancer and liaison to the Great Minds" The Thinkamancer replies. "It is a rare pleasure to meet a king, rulers so very rarely enter the magic kingdom themselves..." she declares.
Introductions complete, Erfman extends his pinky and states solemnly "I hereby pinky swear to tell the truth, the whole truth and nothing but the truth about the following matter relating to Cadaver's incapacitation" you declare abruptly.
Deanna seems surprised by the sudden pinky swear but soon recovers her composure.
"We've captured uncroaked units from the side of Dark Side; At our tower, the uncroaked were brought one by one in prisoner' shackles, Cadaver cast Seize Uncroaked two times successfully, on his third uncroaked he gasped and collapsed incapacitated; The uncroaked at that moment was repatriated, with no other Darkside units present." you begin to explain.
Deanna nods and motions for you to continue.
"We've taken Cadaver to The House of Healing and the Healomancer Hippo Crates diagnosed him with incapacitation resulting from a badly broken link. This is really bizarre, since he wasn't in a link up at the time, the enemy never entered our hex, and the only thinkamancer in our battle space we know of is the captured Lady Shipping of Fanon. We have come to see if there is aid which could be acquired from the Thinkamancers on this matter." you finish.
"Hmmm I'm sure this Hippo Crates is good at his craft but perhaps he is mistaken" Deanna replied calmly. "May I?" she then asked as she reached out in Cadaver's direction.
As you agree she then reaches out and places her hand upon Cadaver's head. "Hmmm... aah yes... there is indeed some similarities between the damage done to this units mind and the backlash damage from a poorly broken link." she declares. "You said that he was casting a croakamancy spell when this occurred correct? Could you tell me the mechanics of this spell?" she then questioned.
Subject: Erfman the Barbarian (Game thread)
"Perhaps we could invite another barbarian Croakamancer to better enlighten us. In any case, what we've seen is a spell that turns uncroaked to our side. Cadaver said he would need at minimum 25 Juice for an attempt at seizing a basic type of uncroaked, and that more advanced uncroaked should take at least 100 Juice if not more per attempt. He also showed us in our last battle a mass version of the spell, albeit only two uncroaked of a stack were turned in the middle of that battle, when all previous attempts by Cadaver at seizing single uncroaked were successful (hm, 3 or 4?). He also mentioned that the closer he was to his quarry, and the farther the enemy Croakamancer was, the easiest it would be to seize."
Erfman then pauses remembering that infinite moment that is spellcasting, and describes it to the Thinkamancer
"Hmm, also I now remember I actually cast the spell once from a scroll.. It felt like..."
"I see... I am no expert on Croakamancy but I believe there is a connection between the uncroaked and the croakamancer that created them. What this spell seems to do is sever the connection to the creator and replace it with a connection to the caster of the spell. Now this is just a theory but I believe what may have happened by accident or deliberate act is that Cadaver was it? Formed a connection with the enemy croakamancer and it was this connection that caused the magical backlash. Perhaps it was an accident, perhaps a deliberate attack by the enemy caster but it may have even incapacitated the other croakamancer as well..." Deanna thought out loud.
Subject: Erfman the Barbarian (Game thread)
"Do you have any idea for a magical way for us to find out if it incapacitated the other croakamancer too?" you question.
"I could thinkagram the other caster, I would know if they were unable to respond due to being incapacitated. Of course you would need to know the name of the caster and the name of their side..." Deanna replies.
Subject: Erfman the Barbarian (Game thread)
"Oh! That easy?! And if they don't pick up It wouldn't cost Juice would it?!" Erfman excitedly exclaims
"Would you be so kind as to try? To contact the caster Dark One from the side Darkside" you request.
"Such a Thinkagram would cost 2 rands" she replies with a smile. "I presume if the caster responds you do not want me to convey a message..." Deanna asks in return.
Subject: Erfman the Barbarian (Game thread)
Krakadoom!!!
The entirety of the erf shakes and the world is whited out in an incredibly bright white light as though a titanic blast of thunder was released and unleashed upon the land. Briefly there is a moment of static and nothingness as the very laws of the world itself rewrite itself...
...and then everything returns to normal as though nothing had ever happened. (And as far as the Erfworlders were concerned nothing had changed things were as they always had been)
(From this point forwards a major retcon has taken place. This game will now use Cypers base mechanics/rulebase (with some differences). Any rule or mechanic or stats discovered before this point may now have changed.)