Fid Watcher

Fid resists the temptation to rub his wrists, knowing it wouldn't help. Barking a quick thank you to the burnt tiefling who'd rescued him, the bard steps forward, clapping his hands together in a syncopated rhythm and grunting out a breathy chant through teeth gritted against the pain shooting up his forearms. The two remaining pirate swordsmen's movements begin to slow as Fid continues clapping and chanting, weaving sonic chains about his former captives.

He also keeps a wary eye on the fleeing pyromancer, readying a hissing syllable and snap of a countercharm he had learned from an old gnome witch in exchange for his happiest memory.

Spoiler: OOC - Mechanics
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Move - Move a few feet forward

Action - Hold Person at a third level spell slot on both Pirate A and Pirate B - DC 15 Wisdom

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

Holding a Reaction is the Pyromancer tries to cast a spell - Counterspell - You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.

Requillac, go ahead and roll for my counterspell to help speed things up - My CHA bonus is +4 (+7 with proficiency if that gets included).