Originally Posted by
Protolisk
Oof, I came into this thread missing the key component of "let's crowdsource some" if we were lacking in mechanics.
I will agree, Enlarge is pretty weak as-is. I think it is because it is conjoined to its twin, Reduce. Enlarge and Reduce have the same rules, in reverse. So instead of just removing a weapon's damage die, like a greataxe, from 1d12+STR to... just STR? And what would happen to a great sword? 1d6+STR, or also just STR? So they just removed 1d4 as a penalty. Small creatures like Goblins and Gnomes can use weapons just fine. If reduce didn't decrease damage, it would barely even be a debuff, but if it reduced so much damage for going from Medium -->Small, then why even have Small adventurers? So then Enlarge was written the other way: just add 1d4.
I would agree with the damage dice multiplying, but how would it affect shrinking as well? Because although Small is smaller than Normal, then there is Tiny. But as it stands with Reduce, a strong Gnome using a longsword as a "greatsword" doing 1d10+STR being weakened so much would be pretty sad.