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Thread: Pathfinder 2e: Legacy of Nex (IC)

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    Ettin in the Playground
     
    HalflingWizardGirl

    Join Date
    Aug 2013

    Default Re: Pathfinder 2e: Legacy of Nex (IC)

    Adria, Ellie & Zarrachia
    Koma nods, grateful for the backup. "We partners, Nihnin! Escape tricky dungeon and fought big scary metal man together!" Nihnin's eyes widen. She looks skeptically at Ellie, with a 'really?' evident on her eyes if not her lips, but doesn't press the matter further. She bobs her head to Zarrachia and Adria, muttering to her companions. "Koma idiot, but good fighter. Ody too. We should stick together. Safer that way."

    Meanwhile, Peridora waves to Ellie, taking it upon herself to help answer the question. "It's my fault. And kinda a long story." She's about to go back to the wall, a trace of magical energy flicking by her fingers when the little wizardess realizes something. She turns back to Ellie on the other side of the river. "Weren't you the lady on the gorilla? What happened to your face, with the paint?"

    Meanwhile, Adria's spell is cast with a little haste, her hands trembling slightly, but it's enough for what she needs. The rock crumbles, light debris starting to fall before heavier rocks come down, sealing the passage the four just entered from. Zarrachia, casting her eyes about the room, is able to reach some conclusions swiftly. The river is wide, but the current isn't too fast and there's stone outcroppings across its run. They can either ford it, or try to make a few simple jumps across if they're worried about getting wet.

    Unfortunately, their options for exit points are not looking promising. She sees three additional tunnel mouths on the ground level with them, one on their side and two with the goblins and lady in the dress, but each of the three seem to slant downwards. She's fairly sure all of them will take them further away from the surface still. And they're deep now. Glancing up, she can make out a small opening in the wall on their side, close to the top of the cave, just to the right of the waterfall. That would lead them upwards, and fairly quickly too since it looks steep, but it's going to be a challenge to get this rag tag group to climb high enough to get in there. It's got to be more than fifty foot up there, although thankfully the face is rough and has a good amount of moss for hand holds

    The immediate options all seem... less than ideal. At least she's fairly sure the monster won't be able to reach them with the tunnel blocked. Hopefully. The hole in the ceiling seems too small for the brute to make it through.

    Spoiler
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    To avoid second guessing, Xacha, this is me putting on my DM hat to say 'this information is accurate'. You had a bad survival roll prior to your encounter with Thumper, this is the result. I won't ask you to roll survival again after leaving this room, but getting back on the right path may prove a challenge.

    Well, unless you're willing to consider leaving a few of the less nimble folks behind.

    Raka, Belginabo & Sachni
    Borume bows to the three adventurers as they return. At Raka's question, the old man's eyes twinkle. "Fairly easily. All the three of you have to do is stand upon this platform. And hold on tightly to the railing."

    Assuming the three of you do so, the Grand Alchemist claps his hands. With this simple movement, the drone starts to slowly fly out, away from the side of the pit. Mercifully, its motion is slow and steady, and the cables hold your footing in place, but holding onto the handrail is frankly a wise move. Borume tips the little group a salute as they are slowly lowered into the darkness

    The oozes have lost their glow now. Soon enough, you are past the point of natural light, as the rotordrone slowly shifts its approach, looking for a flat area to dock with. A light attacked to its top half slowly flickers into life, providing you with not quite enough illumination to make out the chambers you are passing through. Finally the platform comes to a halt by an old rickety scaffolding tower, bringing you level with its top section. Iron tracks leading off onto the moist ground before you suggest that you're in a part of the Ooze Pits that was never converted back from its origins as a mine.

    Spoiler
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    Hoookay, you three are now at the bottom of the pit, at the entry point of where the group likely fell! You guys are in Exploration Mode. How do you go about trying to track the group down? You've a lot of ground to cover, no clear starting point. Borume provided a map, so if you take it slow you won't get lost, but the tunnels are sprawling and odds are pretty good if they tried to get out, they got lost. The rotordrone will remain and can disengage if hostile monsters approach, so don't worry about protecting it. You've got an escape route covered
    Last edited by Inspector Valin; 2019-10-24 at 05:45 PM.