Celestia Enterprises (CLS)
Vassal of The Syndrome Protectorates
“Live like gods.”
Mittens the Lucky Cat (and Ziplock?)
Diplomacy 10
Military 6
Economy 9
Philosophy 1
Intrigue 3
New Ruler Next Round! (
Rolls)
Name TBD
Diplomacy 5
Military 2
Economy 3
Philosophy 5
Intrigue 2
Actions for Round 11 (Rolls)
- [Diplomacy 10] Permanent CI!
- [Philosophy] Construct 'Liwei Galactic University' [1/5] in Unnamed! (W13)
- [Philosophy] Construct 'Liwei Galactic University' [2/5] in Unnamed! (W13)
- [Philosophy] Construct 'Liwei Galactic University' [3/5] in Unnamed! (W13)
- [Philosophy] Declare Realtism as the National Philosophy of Celestia Enterprises!
Non Actions:
Support Conversions to Realtism
Reminder to trade CWZ Youth Extractors when possible
Spoiler: News and Rumors
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Spoiler: Stats
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Owned Regions:
X14 - Olympia [Stable]
X12 - The Magnetic Wastes [Stable]
W13 - Unnamed [Stable]
W15 - Unnamed [Stable] (+1 to buyouts)
Trade Posts:
[Guardians] TP2 and TP3 in Sui Generis (G19)
[Entertainment] TP2 in Zara (G25)
[Broadcasting Tech] TP1 in Olympia (X14)
[Genetic Engineers] TP2 in the Heart Beacons! (S21)
[Diamond Statues] TP3 in (Y5!)
[Youth Extractors] TP1 in (W3!)
[Antimatter Refineries] TP1 in (X12!)
[Clone Knight] TP3 in (R12)!
Cultural Identities:
Surplus Brand Recognition (Increase die size on faraway [hard/improbable]) economic [buyout offense/defense] actions in regions with [great] resource quantities!) [Also owned by Carulflaith]
Tactical Doctrines:
Gunboat Diplomacy (A successful tactical roll grants +2 to one Buyout roll in the region the following round, or after winning the combat, the conquered region's highest number TP is now owned by the CLS automatically!)
Relics:
Library of Peace - New leader gains +1 to Diplomacy on stat generation roll
Friendly Interest - Once/round +1 Inquest Explorations [OR] +1 to Diplomacy GPs every fourth action taken for that Great Project
Embassies:
Syndrome
The Harmony
Djinye National Front
Military Units [3]
- Planetary Garrison
- Ziplock's Fleet
- AI Boarding Parties
Generals:
- Ziplock [8] - A military AI that was found in the remnants of Prosperity's Ruin.
Techs:
Trade
[Requires Broadcasting Tech] Long-Range Advertising Campaigns - Reduces ZoI by one step for defending against buyouts!
[Requires Electronics] Trade League - If a player owns two or more TPs in a region that is adjacent to one of their own regions, they gain a Claim on that region
[Requires Precious Metals + One other Resource] Galactic Currency Mint - +1 to Buyouts
[Requires Broadcasting Tech or Spies resource, and an embassy with the target] Resident Spies - Treat one secret action per turn as if its ZoI was centered on the capital of a Stellar Power you have an Embassy with. The target must be Close, Adjacent, or within the Capital region.
[Requires Space Knights] FLEX Security - +1 Against theft
War
[Requires Fauna] War Beasts - +1 to Battles
[Requires Hard Metals] Enhanced Microplating - +1 to Battles
Secrets Whispered: 1