Technologies:
Enhanced Microplating:
+1 to Battle Rolls (Required: Hard Metal)
HEAT Engines Mk 2:
+1 to Battle Rolls (Required: Fuel)
War Beasts:
+1 to Battle Rolls (Required: Fauna)
Lyraen Elemental Implants:
+1 to Battle Rolls (Required: Arcana)
Capital Ship Hulls:
-1 to Combat Losses (Doubles unit tonnage) (Required: Hard Metal)
Energy Distribution:
-1 to Distance Loss Rolls (Required: Electronics)
Trade League:
If a player owns two or more TPs in a region that is adjacent to one of their own regions, they gain a Claim on that region (Required: Electronics)
Resident Spies:
Treat one secret action per turn as if its ZoI was centered on the capital of a Stellar Power you have an Embassy with. The target must be Close, Adjacent, or within the Capital region (Required: Broadcasting Tech or Spies (Resource), One or More Embassies)
Galactic Currency Mint:
+1 to Buyouts (Required: A Precious Metal and 1 other resource)
Long-Range Advertising Campaigns:
Reduces ZOI by one step for defending against buyouts (Required: Broadcasting Tech)
Government Support Markets:
+2 to Stabilizing if controlling a TP in a region (Required: Galactic Currency Mints and Skilled Labor)
Tactical Doctrine:
Electric Net - For every two Ndoda units present in a combat, gain a +1 bonus to combat rolls, up to +5
Units:
Unit Cap - 7
Regions:
E21 - Kwiziko (Capital)
D24 - Theseon
D22 - Wonderland
F22 - Kraikr
Trade Posts:
G21-1 – Singing Fly Traps
E27-2- Durasteel
E21-1- Entabeni Cloth
C19-2-Rainbow Carrots
C23-3- Harmonized Dark Matter
D20-1,2,3- Iridium
D22-2-Dream Eating Pills
D18-2-Quantum Mechanical Doctors
C15-3-GMO Giga Shrimp
C23-2-Voidstone
F22-3-Operatic Frogs
F24-2-Quasar Peppers
G25-1-Entertainment
F20-?-Bilithium
E19-2-Fluffidium
C15-3-GMO Giga Shrimp