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Thread: [Empire 5] IC Thread

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    Default Re: [Empire 5] IC Thread


    Round 11 Actions
    The Ndoda
    Umkhonto Malyat Elunxwemeni

    Ruler Stats:
    Diplomacy - 4
    Military - 3
    Economy - 8
    Philosophy - 1
    Intrigue - 2

    Actions:

    1. Diplomacy - Attend event and host the Auction Pavilion
    Allow conversion of all Ndodan-controlled LCs by the Galactic Droccen Imperium in exchange for controlling region G23 and possession of Limited Transporter technology
    2. Military - Conquer F24 with 1 unit
    3. Military- Recon to E23 with 4 units - Fail (12)
    After the merchants failed to ignore their bellies, a team of 'professionals' is sent to recon the target region. Leading the expedition is Narkat, temporarily raised by the Rothuun, fresh from his last assignment in the swamps of Kraikr, ready to not be covered in mud.
    4. Diplomacy- Stabilize D24 - Success (14+2 to round bonus)
    After the upheaval caused by multiple regime changes and enslavement, all efforts are made by Umkhonto Malyat to show the inhabitants of Theseon that the Ndoda want only stability in the region.
    5. Economy - Buyout TP1 in E19 (Fluffidium) - Success (13)
    6. Economy - Buyout TP1 in E17(Mining Drones) - Success (14)
    [INDENT]/INDENT]

    Dice Rolls

    Non-Actions:
    Resist all unauthorized buyouts and conversions


    News and Rumors:


    Ruler Stats Post Round 11 Actions:
    Diplomacy - 5
    Military - 3
    Economy - 9
    Philosophy - 1
    Intrigue - 2

    Spoiler: Techs, TacDocs, and TPs
    Show

    Technologies:
    Enhanced Microplating:
    +1 to Battle Rolls (Required: Hard Metal)
    HEAT Engines Mk 2:
    +1 to Battle Rolls (Required: Fuel)
    War Beasts:
    +1 to Battle Rolls (Required: Fauna)
    Lyraen Elemental Implants:
    +1 to Battle Rolls (Required: Arcana)
    Capital Ship Hulls:
    -1 to Combat Losses (Doubles unit tonnage) (Required: Hard Metal)
    Energy Distribution:
    -1 to Distance Loss Rolls (Required: Electronics)
    Trade League:
    If a player owns two or more TPs in a region that is adjacent to one of their own regions, they gain a Claim on that region (Required: Electronics)

    Resident Spies:
    Treat one secret action per turn as if its ZoI was centered on the capital of a Stellar Power you have an Embassy with. The target must be Close, Adjacent, or within the Capital region (Required: Broadcasting Tech or Spies (Resource), One or More Embassies)
    Galactic Currency Mint:
    +1 to Buyouts (Required: A Precious Metal and 1 other resource)
    Long-Range Advertising Campaigns:
    Reduces ZOI by one step for defending against buyouts (Required: Broadcasting Tech)
    Government Support Markets:
    +2 to Stabilizing if controlling a TP in a region (Required: Galactic Currency Mints and Skilled Labor)

    Tactical Doctrine:
    Electric Net - For every two Ndoda units present in a combat, gain a +1 bonus to combat rolls, up to +5

    Units:
    Unit Cap - 7

    Regions:
    E21 - Kwiziko (Capital)
    D24 - Theseon
    D22 - Wonderland
    F22 - Kraikr

    Trade Posts:
    G21-1 – Singing Fly Traps
    E27-2- Durasteel
    E21-1- Entabeni Cloth
    C19-2-Rainbow Carrots
    C23-3- Harmonized Dark Matter
    D20-1,2,3- Iridium
    D22-2-Dream Eating Pills
    D18-2-Quantum Mechanical Doctors
    C15-3-GMO Giga Shrimp
    C23-2-Voidstone
    F22-3-Operatic Frogs
    F24-2-Quasar Peppers
    G25-1-Entertainment
    F20-?-Bilithium
    E19-2-Fluffidium
    C15-3-GMO Giga Shrimp
    Last edited by LapisCattis; 2019-11-16 at 08:48 PM.