The Syndrome Protectorates
Region R22: Crab Nebula
Region S19: Stormwrack
Region S21: Heart-Beacons
Region S23: Alitur
Region T18: Sidera Nostra
Region U19: Good-Odds
Overlady Yellow-Coat-Stripes
Actions Rolls
[Military] "Invade" R18
With 1 unled unit, equipped with Energy Conversion Weapons and Enhanced Microplating
The Syndrome send a scientific and military presence to R18 in order to aid the station in thawing out its inhabitants and to learn more about this fascinating ancient species and culture.
[Military] The Paragon Project 3/5
The project continues at full speed. The first generations of Paragons are born early in the year, having been conceived late in the previous year. The generation is marked by strange mutations, birth defects, and other irregularities, but do have traces of abnormal power as well. Some Paragons of this generation are able to breathe underwater, generate electricity, or have increased psychic power, but all that survive long are malformed in some way.
[Military] The Paragon Project 4/5
Weaving a stronger base of Iteus' DNA provides a marked reduction in the Paragons' harmful mutations, and increases the strength of their beneficial ones. They can fly, survive in the vacuum of space, and more, but the strength of their powers seems proportional to their deformity.
[Military] The Paragon Project 5/5
Effect: +1 Unit Cap (approved)
With the third generation, the Paragon template has stabilized significantly. All Paragons bear some sort of mark which makes them obvious at a glance, but otherwise are normal for their species. Their powers range from telepathy to electrical control to the ability to survive unharmed in any environment short of a sun's corona.
[Diplomacy] Finalize Claim on R20
After the Syndrome quietly reached out to the energy beings inhabiting R20, they found them receptive to joining the Protectorates. An accord is soon signed.
[Intrigue] Secret Action (REDACTED-14)
That is not dead which can eternal lie.
And with strange aeons even death may die.
Nonactions
Support Conversions of all owned LCs to the Church of Iteus.
Support buyouts by RMT, CLS and ITS against open TPs in Syndrome territory.
Resist everything else.
Celestia Enterprises Embassy:
Spoiler: N&RTwo Strainladies have announced their intent to campaign for Overladyship. Violet-Pale-Feet claims to have discovered a way to modify a creature after it has been born, but is highly secretive about the details. Red-Golden-Eyes is perfecting a technique to allow organic life and industrial civilization to coexist symbiotically, using Alituran space stations and Krankot cities as testing grounds.
Spoiler: National Info
Spoiler: Units 11/11
Battle-Pod Rapant-Growth
Symbiote Carrier Carcass-Mold
Symbiote Carrier Creeping-Vine
Scout Vessel Fertile-Seed
Scout Vessel Hungry-Maw
Battle-Pod Heart-Guard
Symbiote Carrier Thorn-Coral
Ravager Rending-Claw
Ravager Necrotic-Sting
Alitur Colonial Defense
Command Ship Glorious Dawn
Prison Vessel Grim Destiny
Missile Cruiser Resolute Flame
Hospital Ship Charitable Arms
Corvette Silent Mercy
Corvette Fallen Void
Unity-Fleet 1
Symbiote Carrier Poison-Tongue
Scout Vessel Hunter-Light
Mech Captain Mortret
Mech Knight Trunor
Mech Knight Tinatan
Mech Knight Ektor
Prison Vessel Last Request
Corvette Titan Finger
Unity-Fleet 2
Ravager Icy-Wind
Ravager Blood-Drinker
Mech Knight Garahat
Mech Knight Orein
Missile Cruiser Astral Lance
Bio-Squadron Prime
Symbiote Carrier Army-Stomach
Bio-Captain Hugus
Scout Vessel Wing-Light
Bio-Knight Gotrei
Bio-Knight Arkamtot
Bio-Knight Guntemar
Bio-Knight Antre
Bio-Knight Ote
Bio-Knight Reimont
Bio-Knight Arn
Bio-Knight Renut
Remian Regulars
Stealth Ravager Talons-Open
Gunship Crucesignatis
Gunship Gelidos Conplexibus
Droid Dropship Fulgur Purgatio
Mech-Knight Kei
Mech-Knight Arek
Mech-Knight Urein
Casino Security Detail
Frigate Lucky Seven
Frigate Dead Man's Hand
Combat Saucer Pit Boss
Corvette Blackjack
Corvette Crapshoot
Energy Protectors
Weapons Platform Aleph-Null
Weapons Platform Cantor Set
Weapons Platform Absolute Value
Weapons Platform Arctangent
Weapons Platform Limit Superior
Scholars in Exile
Weapons Platform Riemann Integral
Weapons Platform Cauchy Criterion
Weapons Platform Fundamental Theorem
Weapons Platform Geometric Sequence
Weapons Platform Unit Vector
Second Reclaimed Battle Droids
Generals
Mech-Admiral Arxur: 8
Resources:
Biotumblers (R16.1)
4D Titanium (S19.2)
Genetic Engineers (S21.1)
Knowledge Parasites (T16.2)
Refined Kadmium (T18.1)
Antispice (T22.1)
Techs:
Energy Conversion Weapons (Active)
Enhanced Microplating (Active)
Galactic Currency Mint (inactive)
Government Supported Markets (inactive)
H.E.A.T. Engines (inactive)
Long Range Advertising (inactive)
Lyraean Elemental Implants (inactive)
Resident Spies (inactive)
Trade League (inactive)
War Beasts (Inactive)
Trade League, Long Range Advertising, H.E.A.T. Engines, Galactic Currency Mint, Government Supported Markets
Claims:
Q23 (Prior Ownership)
R20 (Ideological)
R22 (Owned)
S19 (Owned)
S21 (Owned)
S23 (Owned)
T18 (Owned)
T22 (Prior Ownership)
U19 (Owned)
CIs:
The Maiden's Code (secret actions)
Generals:
Mech-Admiral Arxur (8)
Fragments:
Emotional Appeal (+1 to Pressing Claims)
Misc. Bonuses:
+1 to investigations (SoS 1)
ZoI reduced by one in and adjacent CmC relays for buyouts (CmC 1)
+1 to resist secret actions (Iteusism)
2d8 to resist secret actions (Iteusism)
Spoiler: Ruler InfoOverlady Yellow-Coat-Stripes
Diplomacy: 10
Military: 8+2
Economy: 6
Philosophy: 2
Intrigue: 7