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Thread: [Empire 5] IC Thread

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    bc56's Avatar

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    Jan 2018
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    Post Re: [Empire 5] IC Thread

    The Syndrome Protectorates

    Region R22: Crab Nebula
    Region S19: Stormwrack
    Region S21: Heart-Beacons
    Region S23: Alitur
    Region T18: Sidera Nostra
    Region U19: Good-Odds
    Overlady Yellow-Coat-Stripes

    Actions Rolls

    [Military] "Invade" R18
    With 1 unled unit, equipped with Energy Conversion Weapons and Enhanced Microplating
    The Syndrome send a scientific and military presence to R18 in order to aid the station in thawing out its inhabitants and to learn more about this fascinating ancient species and culture.

    [Military] The Paragon Project 3/5
    The project continues at full speed. The first generations of Paragons are born early in the year, having been conceived late in the previous year. The generation is marked by strange mutations, birth defects, and other irregularities, but do have traces of abnormal power as well. Some Paragons of this generation are able to breathe underwater, generate electricity, or have increased psychic power, but all that survive long are malformed in some way.

    [Military] The Paragon Project 4/5
    Weaving a stronger base of Iteus' DNA provides a marked reduction in the Paragons' harmful mutations, and increases the strength of their beneficial ones. They can fly, survive in the vacuum of space, and more, but the strength of their powers seems proportional to their deformity.

    [Military] The Paragon Project 5/5
    Effect: +1 Unit Cap (approved)
    With the third generation, the Paragon template has stabilized significantly. All Paragons bear some sort of mark which makes them obvious at a glance, but otherwise are normal for their species. Their powers range from telepathy to electrical control to the ability to survive unharmed in any environment short of a sun's corona.

    [Diplomacy] Finalize Claim on R20
    After the Syndrome quietly reached out to the energy beings inhabiting R20, they found them receptive to joining the Protectorates. An accord is soon signed.

    [Intrigue] Secret Action (REDACTED-14)
    That is not dead which can eternal lie.
    And with strange aeons even death may die.

    Nonactions

    Support Conversions of all owned LCs to the Church of Iteus.
    Support buyouts by RMT, CLS and ITS against open TPs in Syndrome territory.
    Resist everything else.

    Celestia Enterprises Embassy:

    Spoiler: N&R
    Show
    Two Strainladies have announced their intent to campaign for Overladyship. Violet-Pale-Feet claims to have discovered a way to modify a creature after it has been born, but is highly secretive about the details. Red-Golden-Eyes is perfecting a technique to allow organic life and industrial civilization to coexist symbiotically, using Alituran space stations and Krankot cities as testing grounds.


    Spoiler: National Info
    Show

    Spoiler: Units 11/11
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    Battle-Pod Rapant-Growth
    Symbiote Carrier Carcass-Mold
    Symbiote Carrier Creeping-Vine
    Scout Vessel Fertile-Seed
    Scout Vessel Hungry-Maw
    Battle-Pod Heart-Guard
    Symbiote Carrier Thorn-Coral
    Ravager Rending-Claw
    Ravager Necrotic-Sting
    Alitur Colonial Defense
    Command Ship Glorious Dawn
    Prison Vessel Grim Destiny
    Missile Cruiser Resolute Flame
    Hospital Ship Charitable Arms
    Corvette Silent Mercy
    Corvette Fallen Void
    Unity-Fleet 1
    Symbiote Carrier Poison-Tongue
    Scout Vessel Hunter-Light
    Mech Captain Mortret
    Mech Knight Trunor
    Mech Knight Tinatan
    Mech Knight Ektor
    Prison Vessel Last Request
    Corvette Titan Finger
    Unity-Fleet 2
    Ravager Icy-Wind
    Ravager Blood-Drinker
    Mech Knight Garahat
    Mech Knight Orein
    Missile Cruiser Astral Lance
    Bio-Squadron Prime
    Symbiote Carrier Army-Stomach
    Bio-Captain Hugus
    Scout Vessel Wing-Light
    Bio-Knight Gotrei
    Bio-Knight Arkamtot
    Bio-Knight Guntemar
    Bio-Knight Antre
    Bio-Knight Ote
    Bio-Knight Reimont
    Bio-Knight Arn
    Bio-Knight Renut
    Remian Regulars
    Stealth Ravager Talons-Open
    Gunship Crucesignatis
    Gunship Gelidos Conplexibus
    Droid Dropship Fulgur Purgatio
    Mech-Knight Kei
    Mech-Knight Arek
    Mech-Knight Urein
    Casino Security Detail
    Frigate Lucky Seven
    Frigate Dead Man's Hand
    Combat Saucer Pit Boss
    Corvette Blackjack
    Corvette Crapshoot
    Energy Protectors
    Weapons Platform Aleph-Null
    Weapons Platform Cantor Set
    Weapons Platform Absolute Value
    Weapons Platform Arctangent
    Weapons Platform Limit Superior
    Scholars in Exile
    Weapons Platform Riemann Integral
    Weapons Platform Cauchy Criterion
    Weapons Platform Fundamental Theorem
    Weapons Platform Geometric Sequence
    Weapons Platform Unit Vector
    Second Reclaimed Battle Droids


    Generals
    Mech-Admiral Arxur: 8

    Resources:
    Biotumblers (R16.1)
    4D Titanium (S19.2)
    Genetic Engineers (S21.1)
    Knowledge Parasites (T16.2)
    Refined Kadmium (T18.1)
    Antispice (T22.1)

    Techs:
    Energy Conversion Weapons (Active)
    Enhanced Microplating (Active)
    Galactic Currency Mint (inactive)
    Government Supported Markets (inactive)
    H.E.A.T. Engines (inactive)
    Long Range Advertising (inactive)
    Lyraean Elemental Implants (inactive)
    Resident Spies (inactive)
    Trade League (inactive)
    War Beasts (Inactive)

    Trade League, Long Range Advertising, H.E.A.T. Engines, Galactic Currency Mint, Government Supported Markets

    Claims:
    Q23 (Prior Ownership)
    R20 (Ideological)
    R22 (Owned)
    S19 (Owned)
    S21 (Owned)
    S23 (Owned)
    T18 (Owned)
    T22 (Prior Ownership)
    U19 (Owned)

    CIs:
    The Maiden's Code (secret actions)

    Generals:
    Mech-Admiral Arxur (8)

    Fragments:
    Emotional Appeal (+1 to Pressing Claims)

    Misc. Bonuses:
    +1 to investigations (SoS 1)
    ZoI reduced by one in and adjacent CmC relays for buyouts (CmC 1)
    +1 to resist secret actions (Iteusism)
    2d8 to resist secret actions (Iteusism)

    Spoiler: Ruler Info
    Show
    Overlady Yellow-Coat-Stripes
    Diplomacy: 10
    Military: 8+2
    Economy: 6
    Philosophy: 2
    Intrigue: 7
    Last edited by bc56; 2019-11-30 at 10:28 PM.
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