ROUND 12
Die Rolls Go Here:
Inquest (probe was bad target)
Probe re-roll
Actions taken: See N&R for all related fluff
- DIP - D5 Special - Temp CI: "Where No One Has Gone Before" (2d8 on Probe rolls)
- DIP - Inquest C9 - Success
- INT - Gamma Axolotl - 1/?
- INT - Gamma Axolotl - 2/?
- PHI - Probe B8 - Success
- PHI - LC40 Bonus: "To Boldly Go" +2 on Probe rolls
Non-action and 'General Goals List' for the round (goals will be removed as actions are filled in): - Resist all relevant buyout/convert/etc actions not explicitly approved or supported below
- Support KRO buyout of E7 TP2 Memory Transfer Droids (for use as electronics) through end of round 15
- Support ETL buyout of two TP's in TZH controlled space through end of round 15
News and Rumors:- Various powers around the arms of Axiom find visitors from the Tezh Office of Naval Intelligence arriving at their seats of power, the vanta-black diamond space frame arriving suddenly, broadcasting TZH IFF codes and requesting permission to dock/land and speak to a sibling with the authority to discuss matters of state secrets. Due to the number of stellar powers the Tezh reach out to, it's inevitable that information manages to start getting out to some degree - and whispers begin to circulate of something named 'Gamma Axolotl'.
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Spoiler: Regions
Show
Region |
Loc |
Resource |
TP1 |
TP2 |
TP3 |
Learning Center |
Assembly |
Yutov (Capital) |
E5 |
Living Fire Gemstones
(Precious Mineral) |
TZH |
Open |
Open |
The One |
The One |
Uanerth |
D6 |
Murphets
(Fuel) |
Open |
N/A |
N/A |
The One |
N/A |
Gyribov |
D8 |
Vigorite
(Drugs) |
Open |
Open |
Open |
The One |
N/A |
Stronoe 71Y6 |
E3 |
Salted Chromium
(Hard Metal & Spice) |
TZH |
N/A |
N/A |
The One |
N/A |
Mibreshan |
E7 |
Memory Transfer Droid
(Skilled Beings) |
DNM |
TZH |
Open |
The One |
N/A |
TBD |
F6 |
Undefined |
Open |
Open |
N/A |
The One |
N/A |
Spoiler: CI, TD, LC, and Tech info
Show
Tech:
- Galactic Currency Mint - +1 to Buyouts
- Limited Transporters - Once per round use org base with positive rep as embassy with another player (also with base and positive rep)
Mil-Tech:
- EC Lances - +1 to battle rolls, +1 to enemy combat losses on victory
- Energy Conversion Weaponry - Battle Rolls get +1
- Enhanced Microplating - Battle Rolls get +1
Philosophy:
- Respectful Discourse (LC5 Bonus) - +1 to Conversions
- Thorough Debate (LC10 Bonus) - Increase die size for Conversion rolls: 2d8
- Small & Medium Business Curriculum (LC20 Bonus) - +1 to Buyout rolls, additional +1 if LC for The One is present in region.
Diplomacy:
- Requires Verification - Increase die size to resist Conversion: 2d8
Spoiler: Leader stats & expected changes
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Brigid:
DIP - 5 (+1)
MIL - 6
ECO - 5
PHI - 6 (+1)
INT - 5 (+1)