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Thread: [Empire 5] IC Thread

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    Orc in the Playground
     
    Kobold

    Join Date
    Apr 2018

    Default Re: [Empire 5] IC Thread

    Grymlan Combine

    Round 12
    Regions: N30, N32
    High Coordinator Flash Starshine

    Diplomacy: 6
    Military: 5
    Economy: 6
    Philosophy: 8
    Intrigue: 4

    Actions
    • [Military] Project Brightlight in Dregisles: (5/5) (Converting it to Explodium FU-32 Prototype Overcharged Hyperweave Far-Caster): Combine Military transports arrive as strange munitions are offloaded to the project and shortly thereafter Flash announced that with the completion of Brightlight in Dregisles the Explodium FU-32 Prototype Overcharged Hyperweave Far-Caster is now online and fully operational. The EFU-32OHFC accelerates volatile kinetic-arc warheads to FTL speeds by enveloping them in a packet GLD field as they leave the station. Tests of the FTL artillery would be recorded shortly. - Once per round, grants +1 to attacks in adjacent regions
    • [Military] (Special 5) Introduce Tactical Doctrine "High-Intensity Max-Entropy Think-Planning" - "No Plan survives contact with the enemy." Is an adage for many races, for Grymlans it has sparked inspiration among the Grymlan military leaders and produced another line of thinking; "If you can juggle enough variables you can rapidly expedite the demise of your opponent's weak-sauce plans in favor for your stronger, more flexible, plan of forcing your opponent to react to you, which will have won 63.42% of the battle." - On successful Tactical Doctrine Roll negate all enemy tactical doctrine effects.
    • [Intrigue] Wormhole Analysis Project 1/? - News of wormholes opening up in UPT and FCO, several science teams a call is sent out to study these fascinating phenomena and several Grymlan science teams are sent to the regions to study them.
    • [Intrigue] Secret [13]
    • [Economy] Accept Gift of Q13 TP3 via Embassy - The Combine thanks the Duenem for upholding their deal and returning access to the fuel source in the Q13 system and hopes the exchange might foster further trade in the future.


    Non-Actions
    • See Embassy Actions if any.


    Resistances
    • Resist nonsupported buyouts/raids/conversions


    Embassys and Diplomatic Representatives
    • Dipanan Embassy
      Spoiler: Dipanan Embassy Actions
      Show


    • Duenem Embassy
      Spoiler: Duenem Embassy Actions
      Show


    • Lyrean Embassy
      Spoiler: Lyrean Embassy Actions
      Show

      • Trade EGGRE for HEAT Engines

    • Defensive Pacts: Lyrae.


    News and Rumors
    • After hearing that the Union was aiming at attacking the ANE base nearby, a frenzy of messages are sent from the Combine for them to call off their attack stating that the Combine has things well enough in hand, and will be dealing with the base in their own way. That should the Union decide to press the attack, the Combine is not responsible for any catastrophic injuries resulting from any faults in their prototype targeting systems. Thankfully someone was listening enough to catch the hint, and the assault was called off.
    • UPT is warned that forcefully moving Starpowers without their express consent is generally considered a bad thing. While it might be interesting to see a three way slug out between CEL, NUT and RGH, openly moving them whie extorting others in regards to this shift, is likely to earn the UPT and their allies the animosity of many Starpowers in the Galaxy.
    • Spoiler: Combine Corporations
      Show

      Corporations of the Combine

      The government of the Grymlan Combine consists of several corporations that both coordinate with, and against, each other in deciding how the efforts of the Grymlan people are applied. The Corporations are patrons and financial backers to research, production, and distribution groups typically within a certain field of Grymlan life and their internal structure represents the same general structure of the Combine at large.

      As such, Leadership among the Grymlans is based on election, with canidates chosen both on their stance with the indivdual corperation and the needs of the Grymlan people as a whole. Unsurprisingly, corruption is not uncommon among Grymlans leaders. Corruption is expected by the general populace as long as it has reasonable limits. Leaders are expected to have their own personal projects they're working on as long as they meet the needs of the Grymlan people. Given the inquisitive nature of Grymlans as a whole, an the high profile nature of the leadership, Grymlan politicians tend to have Cat and Mouse games between themselves that the populace tends to keep abreast of as a form of entertainment. Should such a leader be deemed insufficent, whether by incompetence, corruption, or changing needs of the people, they can be voted out of their position by the Corporations under them (though the state in which they are voted out might dictate the terms of their severance).

      Some Corporations of the Combine.
      • Foodstuff Solutions: Headed by Abrigal Dirtpaw, Foodstuff Solutions represents many agricultural interests in the Combine. Their farms provide food to feed the Grymlan people as well as providing other materials to the other Corporations. Their labs work to improve existing crops while at the same time they are always on the look out for new potential products to grow and experiment with.
      • Max Zappyzap Projections: Lead by Dhaka Sparkthrower, Max Zappyzap Projections is the closest thing the Grymlans have to a security Corporation. In prior years they were an arms manufacturer who designed energy casters for Grymlan ships to protect them against space debris. They also did research into high energy release weapons that largely went unused (I mean of course you gotta set one off just to make sure it works, we didn't need that asteroid anyways) but did result in research with Arclight Power that provided the primary fission reactors that provide power to the Grymlan's cities and ships. Nowadays they serve as one of the military minded corporations expanding the Grymlan's knowledge of tactics and equipment as they are exposed to new races.
      • Arclight Power: Lead by Dayton Voltzap, Arclight Power serves the Grymlan's ever-growing need for power. They are the formost researchers in high energy fields and often looking for new elements or ways to use them alongside Max Zappyzap Projections.
      • Fluffyshine Grooming: Headed by Celise Dyedye, Fluffyshine Grooming provides cosmetics and grooming supplies to the Grymlans. Proper grooming, especially of their tails, is considered a necessity by the Grymlan populace. In addition Grymlans enjoy expressing themselves in a wide array of colors both in clothing and hair dye. Fluffyshine Grooming is the leader in what is new and chic by melding technology with fashion.
      • Farseeker Enterprise: Lead by Trevan Longhaul, Farseeker Enterprise focuses not only on exploratory sensors and shipping, but they also serve the Grymlan Combine with transporting goods between population centers. While they were not the designers of the Darkship concept, they have been diligently improving it, focusing on the ships abilities to operate on long haul deployments and improving on thruster designs.
      • Infrastructure Craftmakers: Lead by Bruk Dynacraft, Infrastructure Craftmakers maintains the infrastructure of Grymlan life whether it be the heat resistant domes of Wratheye or the various space stations orbiting the Cloudysea expanse. They support endeavors to build faster, cheaper, and more adaptable among hostile environments.
      • Truthytruth Communications: Lead by Leelee Sweettounge, Truthytruth Communications deals with data and communications between the Grymlan people and works alongside OwO, and they also host many news and entertainment channels.
      • Feelgood Incorporated: Lead by Vera Tailsnug, Feelgood Incorperated serves the healthcare needs of the Grymlans. The work to constantly push the boundaries of medicine and scientific enhancement.
      • Fringe Science Go!: Headed by Wexel Weirdlight, Fringe Sceince Go! explores theoretical scientific fields such as magic and psionics. With the introduction of aliens with these abilities they have seen a resurgence as of late.
      • Advanced Integrated Dynamics: A recent addition to the Combine, CCI acts as a military corporation specializing in theoretical and prototype designs created from the incorporation, and abuse of, alien tech. Led by Leelee Buildfast.



    Spoiler: Stats and Mechanics
    Show

    Spoiler: Trade Posts/LCs
    Show
    Trade Posts

    Regional TPs and LCs
    Region Name Region # TP 1 TP 2 TP 3 Produces LC 1 LC 2 (Assembly) Special Other
    CloudySea N30 OwO NYX Open Grymlan Farseeker Corps OwO XXX
    Dregisles N32 KCW Open XXX Guns OwO XXX

    • Owned TPs: 1
    • Grymlan Farseeker Corps (N30, 1)
    • Voidsone (K3, 3)



    Spoiler: Tech and Projects
    Show
    Tech, Identity and Projects
    Technologies
    • General
      (9)Essential Grymlan’s Guide to Reverse Engineering [Grymlan Farseeker Corps] - +1 to Tech Theft
      (8)F.L.E.X. Security [Space Knights] - +1 resist theft.
      (8)Long-Range Advertising Campaigns [Broadcasting Tech] - Reduce ZoI by 1 step for buyout defense
      (8)Resident Spies [Broadcasting Tech or Spies (Resource), One or More Embassies] - Treat one Secret Action as originating from Power you have an embassy with for ZoI purposes, must be Close or nearer to new origin.
      (8)Trade League [Electronics] - Owned 2 TPs in adjacent region grants claim on region.

      Military
      <Personnel Armament>
      <Ranged Weaponry>
      <Armor and Shields>
      (10)Enhanced Microplating [Hard Metal] - +1 Battle Rolls
      <Engines>
      <Warmachines and Live Weaponry>
      <Logistics>
      <Medicine, Mad Science, and Blessings>
      <Reconnaissance and Divination>
      <Stealth, Sabotage, and Traps>
      <Fortifications, Sappers, and Planetary Siege Weaponry>


    Organization Relations
    • CpC 1
    • CmC 3, 1 favor


    Identities and Caller Fragments
    • (Temp) Specailized Public Wantneed Fixrig Strategies - 2d8 resolving unrest


    Projects
    • N30 CmC Relay (3/3)
    • N32 Core Containment Incorporated base (3/3) (Now AID base)
    • N32 Explodium FU-32 Prototype Overcharged Hyperweave Far-Caster (5/5)



    Spoiler: Miltary
    Show
    Military Units
    • Active Military Units: 4
    • Darkship Fleet Flashybang: three robust Bigzap cruisers along with a smaller fighter Zappycraft carrier and three smaller Fleetfeet corvette ships. While lacking the comfort amenities and most of the production capabilities of Darkship Shinystar, they make up with a considerable increase of mobility and overall speed.
    • Darkship Fleet Novabloom: To replace Darkship Shinystar, Grymlan engineers work on an updated Darkship Design that incorperates a greater number of smaller ships, each heavily armed with Deathbloom missile launchers and enhanced engines. Where previous iterations of darkship fleets focused on a slow, steady, approach to combat, Darkship Fleet NovaBloom represents the application of prototype explosive tech and changing ideas on approaches to naval doctrines.
    • Darkship Fleet Darks-Seer: Drawing upon the newly inducted Lopurna, Darkship Fleet Dark-Seer has several cruiser class ships created in a melding of Grymlan and Lopurna designs supported by Grymlan Zippyzap fighter craft. The The cruisers have several rapid fire zapcaster turrets dedicated to point defense and fighter denial systems, there are several crystaline emitter strips that run the lengths of the ship allowing the Lopurna crew to lash out with deadly psionic energy lances in lieu of the heavy zap cannons found on other Grymlan based warships.
    • Aetherweave Assault Corps: Those Lopurna trained to act as soldiers train their psionic abilities to enhance their physical capabilities, moving with preternatural grace, strength, and precision. As situations call for it, small communions can be levied to increase their capabilities such as against hardened targets or evading detection.



    Spoiler: Stat Increases
    Show

    10/X Diplomacy: 6
    12/X Military: 5+1
    O/X Economic: 6
    O/X Philosophy:8
    X/X Intrigue: 4+1
    Last edited by SquirrelWizard; 2019-11-30 at 01:55 PM.