"Elsa, what's happening?"
"Morrslieb's down and surrounded," Elsa said between her teeth, trying to keep her voice tightly controlled in this setting. She regretted not waiting until she was in her own room before letting her familiar get close to Gilbertus' Manse.
Given the very direct nature of her lore of magic, there really was no solution but to kill whoever approached Morrslieb and make the rest ponder whether they preferred to face Elsa's wrath or Nahorek's. Elsa was not sure the odds were in her favor on that count, but she would be damned if she let Morrslieb go down without a fight.
Morrslieb, prepare to have fireballs cast through you.
OOC
Spoiler
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Fireball, supercharged to double fireballs. Using a ball of sulphur as +2 spell ingredient. Only two casting dice because this isn't the time to get noticed with Tzeentch's Curse.
Channeling 88: (d100)[89]
Casting 8+/10+: (2d10)[7][9](16)
Chaos die: (d10)[4]
Scrawny man location: (d100)[67]
Scrawny man damage: (d10+4)[6]
Scrawny man location: (d100)[75]
Scrawny man damage: (d10+4)[13]
Scrawny man location: (d100)[86]
Scrawny man damage: (d10+4)[9]
Scrawny woman location: (d100)[22]
Scrawny woman damage: (d10+4)[9]
Scrawny woman location: (d100)[64]
Scrawny woman damage: (d10+4)[9]
Scrawny woman location: (d100)[29]
Scrawny woman damage: (d10+4)[5]
Morrslieb will hop away on his own turn. Edit: Two normal movements, not a Run move.
That part went okay, at least!