Quote Originally Posted by diplomancer View Post
I feel like I'm missing something in this necromancy discussion. Is it really wise to spend a lot of slots on creatures that a level 6 cleric can easily destroy (around 80% of them) with an uncounterspellable turn undead? Is there something on animate dead, turn undead, or necromancer description that stops that from happening?
How often do you face 6th level Clerics? And Turn Undead has its own limitations. It just so happens concentration-free underlings are pretty darn strong in a system with bounded accuracy though. That's basically it. A couple of free extra actions is just fantastic and they can fit holes in a Wizard's arsenal (like being a mediocre frontliner themself or lacking in consistent, resource-free damage).