Ok, I am still working on this class. I have the text part of the class done, but what I haven't done yet is the section on clockwork robots. I am aware of the similarity of this class to the Effigy Master. I wanted another robot building class that made NON-MAGICAL robots, and wasn't quite so open to abuse. I played an effigy master all the way through the class, and it was just too good.

I would like some feedback and ideas for the clockwork robot section itself. I don't want to make clockwork robot a template, but I would rather the clockwork robot be it's own type of creature like animated objects are, but I would like them to have a wide variety of abilities that can be added to the basic creature.

“Robots are better than people in almost every way, although you should never let them do your shopping, that is one mistake I am never making again.”
Vincent Alexander - Clockwork Virtuoso
Looking into a pantry filled to the
brim with lard and donkey feed.
“Karen did the shopping.”
Karen - Clockwork Halfling

Clockwork Virtuoso


The Clockwork Virtuoso is a tinkered who builds clockwork creatures and breathes into them a semblance of life.

Adventures: Many Clockwork Virtuosos go adventuring in order to finance their projects and so they can test the skills and limits of their creations.

Characteristics: If there is one common characteristic that most characters with this class share it is simple creepiness and a detachment from humanity.

Alignment: The Clockwork Virtuoso can be of any alignment at all. They all have their own reason for building artificial creatures. Some wish to build a perfect mate, others want to help mankind with tireless laborers and guardians, while others want to conquer the world with robotic apes.

Religion: Members of this class do not tend to be overly religious, they often have a lot of trouble relating with real live people and can’t even begin to have a normal spiritual life.

Other Classes: Most other character classes view the Clockwork Virtuoso as creepy, but very useful, particularly when his creations come in handy.

Abilities: The Clockwork Virtuoso is best served by a high intelligence score in order to better make those crucial craft checks. Most of them have an astonishingly low charisma.

Becoming a Clockwork Virtuoso

Every class other than Monk can qualify for Clockwork Virtuoso by 6th level. Most who take the class tend to enter it through rogue, wizard or some combination of rogue and wizard.

Entry Requirements
Skills: Craft (Construct) 8 ranks, Knowledge (Architecture and Engineering) 4 ranks, Disable Device 4 ranks.


Class Features:
As the Clockwork Virtuoso grows in power he learns to build clockwork creatures that just keep getting better and better.

Weapon and Armor Proficiency
The Clockwork Virtuoso gains no proficiency with any weapon or armor.

Craft Construct (Ex) The Clockwork Virtuoso gains Craft Construct as a bonus feat at 1st level, even if he does not meet the prerequisites.

Clockwork Robots (Ex) The Clockwork Virtuoso can create small and medium sized clockwork robots at first level. At third level they can create tiny and large sized clockwork robots, and at 5th level they can create huge clockwork robots.

Class Abilities (Ex) At 2nd and 4th levels the Clockwork Virtuoso may advance the class abilities of any other previous class he held. This does not include attack bonus, hit points, skill points or savings throws, but does include all other class abilities. Specifically this includes everything in the special column for the chosen class, spells per day, spells known, effective caster level, and effective level for other level based character class abilities.

Improved Clockwork Robots (Ex) At 3rd and 5th levels the Clockwork Virtuoso gains the ability to create robots with more features than previously. See the full section on Clockwork Robots for more details.

Hit Die

d4

Class Skills (4 + Int modifier per level): Appraise, Craft, Disable Device, Disguise, Forgery, Heal, Knowledge (Architecture and Engineering), Open Lock, Profession, Sleight of Hand, Use Magic Device.


Code:
Level
Lvl  BAB   Fort  Ref  Will    Special
1    +0    +0    +0    +2    Craft Construct, Clockwork Robots
2    +1    +0    +0    +3    Class Abilities
3    +1    +1    +1    +3    Improved Clockwork Robots
4    +2    +1    +1    +4    Class Abilities
5    +2    +1    +1    +4    Improved Clockwork Robots