Spoiler: Actions
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Summon Giant Ant in (AQ,34)

Giant Ant uses a swift action to activate Smite Evil on the leader.

Move to (AN,38)
Attack leader
Sting
Attack - (1d20+5)[17]
Damage - (1d4+7)[8]
If it hits and deals damage, DC 16 Fort Save or be poisoned for 4 rounds
Poison Effect is 1d2 Str dmg

Shoot L0 with Ray of Frost
Attack - (1d20+5)[24] vs Touch
DMG - (1d3)[2]


Spoiler: Status
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Amearin Deh Elf Wizard 5 NG HP 23 / 23 Speed ft Init 8 AC 13 Fort 3 Ref 5 Will 5 CMB +2 BAB 2 Ray of Frost 5 (, x20) Str 10 (0) Dex 16 (3) Con 12 (1) Wis 10 (0) Int 22 (6) Cha 8 (-1)

Giant Ant
Round 1/5
AC 15, touch 10, flat-footed 15 (+5 natural)
hp 18 [22] (2d8+9) [2d8+13]
Fort +6 [+8], Ref +0, Will +1
Immune mind-affecting effects
SR 6
Celestial – Resist Acid, Cold, and Electricity 5
Fiendish – Resist Cold and Fire 5

OFFENSE

Speed 50 ft., climb 20 ft.
Melee bite +3 [+5] (1d6+2 [1d6+4] plus grab) , sting +3 [+5] (1d4+2 [ 1d4+4] plus poison)
Special Attack Smite evil/good

STATISTICS

Str 14 [18], Dex 10, Con 17 [21], Int — , Wis 13, Cha 11
Base Atk +1; CMB +3 [+5] (+7 [+9] vs grapple); CMD 13 [15] (21 [23] vs trip)
Feats ToughnessB Skills Climb +10, Perception +5, Survival +5