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Thread: (OOC) New Bedford by Night II

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    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Proposed Rule Adjustments

    Spoiler: Homebrew Rules
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    *A beat is gained when there is damage in the third to farthest box (first negative modifier) rather than at the farthest box.
    *To make conditions more meaningful and to improve the rate of xp gained, I will give one beat for appropriately role playing the condition and a second for the mechanical resolution of the beat.
    *We are going to use a modified system for group aspirations, in which I choose the aspirations (see below), and as they are approached or reached, all players will gain a personal beat.
    *Despite the rules in the 1st Edition WtF game and in WtA games where two Werewolves mating is forbidden and only leads to something bad happening, this is not discussed in the 2E rulebook. I am house ruling that two Uratha can mate just like anyone else, but that it is simply far harder to conceive. I believe the initial purpose of these rules was to discourage undesirable X-rated gameplay, and to help explain why most characters aren’t born knowing about Uratha culture (ie, if both your parents were Uratha, your first transformation wouldn’t be all that dramatic). I think this house rule simplifies the latter problem and I trust our players to be mature regarding the former.

    Spoiler: Knife Fighting Rules
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    Anticipate Attack (•): Those trained in Special
    Forces knife fighting know to move fast before incoming
    attacks and in response to them. To do this requires a
    level of anticipation and strategy even before a combat
    begins. At this level, your character may substitute his
    Weaponry score for his Composure when determining
    his Initiative modifier. This is only during combat
    situations in which your character is using an edged or
    pointed weapon of Size 2 or under.


    Advantageous Angle (••): Your knife-wielder
    knows how to make a feinted attack from the side or
    rear in a way that grants him advantage. While normally
    such attacks confer no bonuses, the character is aware
    how to deceive an opponent into mounting a Defense
    against an attack that isn’t coming — and then stage an
    attack from a different angle. The foe’s Defense is at –1
    during such an attack. Drawback: This maneuver can
    only be made every other turn.

    Vital Attack (•••): Your character knows how to
    target his attacks to vital organs and other vulnerabilities.
    Attacks made with a knife have Armor Piercing 1,
    and penalties to hit specific targets or body parts (see
    “Specified Targets,” p.165 of the World of Darkness
    Rulebook) are reduced by one


    Spoiler: My PBP Rules
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    *I expect every player to post about once a day (though exception will obviously be given when real life gets in the way, which it always does). If a player has not posted in more than a day, and the entire game is held up by what their character is going to do, I will take over for the player till they get back. Lastly, I reserve the right to boot a player if this becomes a chronic problem. I don’t like doing this, but with so many players, the game can easily get bogged down if one or two of them is a repeat offender.
    *As there are no real Game Sessions, IC gameplay will be broken into "Chapters" and "Scenes". A game session is equivalent to a "Scene", which will be composed of a number of movements of the story.
    *Beats will be allotted throughout each Scene, but also at the end of a Scene, like at the end of a Game Session.
    *XP can only be spent at the end of a Game Session.
    *Extra beats will be given out at the end of a Chapter as appropriate
    *Merits and equipment will be gained as appropriate without the expenditure of XP based on roleplaying. For example, if your character robs a bank, he will gain Resources without spending XP.
    *Beats will be given out both for completing and for taking sufficient steps towards completing an aspiration
    *Please stick up for when you feel a character has a fulfilled an aspiration, I am only human and cannot remember every character's three aspirations at all times.


    Spoiler: James Malley
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    Spoiler: Appearance
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    Relatively tall and powerfully built, James' friends in high school always used to joke that he narrowly missed the 'action hero' appearance and ended up at 'big strong bad guy for the action hero to beat up' instead. It's still more or less the case now; he's one of those unfortunate people who tends to be assumed to be a thug, though he's perfectly intelligent if not particularly scientifically inclined. He has brownish blonde hair (which he cuts his roughly with scissors whenever it starts getting in his eyes and basically ignores otherwise) and grey eyes; his taste in fashion tends towards function (and low price tag) over form, so he's normally found in either light, easy-to-move-in sporty clothes or, in more inclement weather, sturdier trousers and coat.


    Spoiler: Background
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    James and his parents were a perfectly normal family in middle-class suburbia, living a bit outside Cheyenne. James' father was a factory worker, his mother a freelance editor (or a 'living spellcheck' as she called herself). It was all a nice, boring life, and had been ever since the couple had moved into their house some half-dozen years before James' birth. James was prone to flights of fancy, perhaps, talking to inanimate objects or things that weren't there at all, but it wasn't as though most children that age didn't have imaginary friends.

    Then came one night in October, a week or so before James' eighth birthday. He remembers it very distinctly, because he was idly wondering what he was going to get for his birthday when the Visitor arrived.

    The Visitor was a perfectly pleasant, unassuming man, who wondered if perhaps James' parents wouldn't mind him stopping by for dinner, and they didn't, of course, because he was a perfectly pleasant, unassuming man, and why wouldn't they offer him dinner? And if their son complained that his imaginary friends screamed when they saw the Visitor, well, he was prone to flights of fancy, after all, and he should go upstairs and stay in his room for being so rude.

    It was after the Visitor left that James' parents started to talk. He was a strange man, an unfamiliar man, some sort of violent criminal, no doubt. James's father called the police, and the police officer came and took their statements and agreed that the Visitor was definitely some sort of vile individual who needed to be tracked down and captured as soon as possible. James' mother went next door and spoke to Mr Aimes, a grizzled, burly man who had three equally-burly sons and five shotguns between the four of them, and they all agreed that the Visitor needed to be stopped before he committed any more crimes.

    James' parents left him alone that night, for the first time ever, storming out armed with nothing more than a kitchen knife and a handgun between them, joining the police officer and the Aimes' and various other people from the neighbourhood who agreed the Visitor had to be hunted down.

    It wasn't until late the next morning when a different police officer arrived at James' house. It had been a bear, he said, though the police officer after him said it had been a gang of armed criminals. And the one after that muttered quietly and touched the cross around his neck and didn't say who it was at all. But whatever the case, the twenty-three people who'd gone after the Visitor that night died. And the Visitor himself was nowhere to be found. James was the only one who'd even seen him.

    This...affected James, as one might expect. He was passed into the care of his grandmother, Gertrude, who had next to no idea how to look after a child in these modern times and settled for letting him use her computer (which she had no idea how to use anyway) when he wanted and telling him not to tell anyone all his claims about his parents being killed by an alien.

    James took her advice to heart. All through school, his classmates thought of him as kind of intense, protective at times, and almost scarily dedicated to working out during gym class and outside of school. Most people new to the school pegged him as the school bully, all tough and strong and angry all the time, and were more than a little surprised at how gentle he could be sometimes.

    No-one ever knew him as someone who spent his free time searching through conspiracy theories and avidly reading the correspondences of groups that argued about alien abductions and shared 'proof' of ghosts being real.

    James' near-obssession with being 'strong' led him, unsurprisingly, into the world of sports and weight-lifting, and while he had no real interest in taking part as anything more than a hobby, his teachers nudged him towards coaching, basic first aid, and so on - something he found he quite enjoyed doing, appealing to his gentler, more protective side as it did - and eventually he found himself with a scholarship to study physical therapy. His grandmother complained mightily at the fact that the college was almost on the other side of the US, but as far as James was concerned, that was a plus. It got him further away from the memories of the Visitor and his parents.

    But the summer after graduation, before he was due to move away, his life took an unexpected turn.

    Like many of his classmates from high school, James had wheedled his grandmother into letting him sign up for a summer camp - two weeks away from homes, family, cellphones and so on. And the first couple of days were...well, basically everything you would expect from letting a bunch of eighteen-year-olds do their own thing with only a very minimal amount of adult supervision. It was - as far as he was concerned - great.

    Then the dreams started. He could never remember exactly what they were about, but he could remember the whispers that came after, telling him to abandon his friends, family, and everything else that made him...him.

    He was fortunate. The pack whose territory the camp was on had a Cahalith of their own, skilled enough at interpreting her dreams that they were able to predict James' First Change - it helped that one of their packmates was actually part of the staff for the summer camp - and make sure he didn't hurt anyone, and give him a very brief primer on what being a werewolf meant. They managed to instil enough fear of his own nature in him, and the potential for carnage it could cause, that he agreed to work with them to let him get a more extended period of tuition. He told his grandmother and friends that he'd been offered a part-time job working at the cafe on the same site as the summer camp, which was actually not entirely false - learning to control himself in the face of obnoxious customers (under the careful gaze of a couple of the pack) was as good a learning experience as any, albeit something of a trial by fire. By the time he was set to head off to college, he (and his mentors) were fairly confident that he wouldn't do anything monumentally stupid.

    It was at college that he joined the Storm Lords. He'd been taught about the tribes, of course, but simply hadn't had the opportunity to join one in the crash course of Uratha life he'd been given back home. But now he had plenty of time to dedicate to his new life.

    It was this freedom to move around that led him to being asked (genuinely asked, albeit kinda pointedly) to move to New Bedford, a couple years into his degree. The simple fact was that the protectorate he was in...didn't really need him. Other places did. And New Bedford happened to have a college that offered a reasonable - and more importantly, part-time - education in sports therapy, which was something of a plus given that his grades had sort of slipped while he'd been focusing on the whole 'werewolf' thing. So New Bedford it was.

    He hadn't known until he got there that June, his old girlfriend from high school (and the summer camp) was also there, majoring in media studies. In happier times, they'd have probably ended up back together within a couple weeks. But James has done his best to keep her at arm's length, worried about what his...well, his life...would do to her. June being an aspiring journalist - and more importantly someone who a) knew him enough to know that something weird had been going on with him ever since that summer camp and b) cared - she immediately started prodding him with questions about his sudden change in colleges. So far she hasn't prodded too intently (probably mostly because, well, New Bedford kinda has bigger issues at the moment), but he's definitely worried that she might start connecting dots that would be better left untouched - to say nothing of his concern that she might actually get hurt.


    Spoiler: Mechanics
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    Cahalith / Storm Lord

    Abilities
    Mental (3)
    Int 2
    Wit 2
    Res 2

    Physical (5; +4xp)
    Str 4
    Dex 2
    Sta 3

    Social (4)
    Pre 4
    Man 1
    Com 2

    Skills
    Mental (11)
    Medicine 3 [physiotherapy]
    Occult 2
    Academics 2
    Investigation 2
    Craft 1
    Science 1

    Physical (4)
    Athletics 3 [weight-lifting] +1
    Brawl 1

    Social (7)
    Expression 3 +1
    Persuasion 1+1 [inspiration]
    Socialise 1
    Empathy 2

    Renown:
    Glory 1
    Honour 1
    Wisdom 1

    Merits (10):
    Hobbyist Clique (Occult) [2]
    Moonkissed (+Expression, -Occult) [1]
    Inspiring [3]
    Sympathetic [2]
    Strings of the Heart [2]
    Fame 0 +1

    Gifts:
    War Howl (Gibbous Moon 1)
    The Story Is True (Knowledge/Glory)
    Lead the Lesser Pack (Dominance/Wisdom)
    Pack Awareness (Pack/Wisdom)

    Rites (2, +2xp):
    Hunting Ground [2]
    Wellspring [2]

    Blood: Challenger
    Bone: Hedonist
    Physical Touchstone: June
    Spiritual Touchstone: The prophetic whispers of his Cahalith dreams, half-remembered in waking pushing him to abandon his human life entirely.
    Kuruth Triggers: Territory

    Aspirations:
    - Integrate into the pack
    - Find out something new about the supernatural
    - Protect a human from a supernatural threat

    (- Build reputation among the Storm Lords through his actions in New Bedford)
    Last edited by Bennosuke; 2020-10-30 at 02:35 PM.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)