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Thread: Mummy's Mask - Shifting Sands [IC]

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "Some help, here?!" Turi shouts, trying in vain to swat at the swarming frogs as he climbs upwards. As they pace him despite his best efforts, he reconsiders his options entirely, dropping back to the well floor and scampering into the darkness.

    "Bringing the fun to you, Vee!"

    Spoiler: Turi, round "10"
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    Spoiler: current stats
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    Turi
    Male N Human Fighter 1 / URogue 6 (Knife master), Level 7, Init +5, HP 22/73 (3 nonlethal damage), Speed 30
    AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 8, Ref 11, Will 6, CMB +5, Base Attack Bonus 5
    +1 Kukri x2 +12 or +10/+10 (1d4+6, 18-20, x2)
    Cold iron dagger +10 (1d4, 19-20, x2)
    Silver dagger +10 (1d4-1, 19-20, x2)
    Trip attempt +16 (assuming +1 kukri)
    Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
    Abilities Str 11, Dex 20, Con 15, Int 11, Wis 14, Cha 8
    Condition +1 dmg when flanking
    +1 AC (23) vs attack with light blades
    sneak stab: 3d8/3d4
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge


    Climb down one move, accelerated for 15' down. Drop to the floor. (1d20+12)[30] vs 15 to reduce falling damage by 10'. If successful, (1d6)[3] nonlethal damage, and move as far as I can the rest of my turn.
    If unsuccessful, that roll is lethal, and add (1d6)[4] nonlethal. move action to stand up?