It absolutely matters. If nothing else, cards from Adventures are disenchantable. Even if you like ZERO of the cards from the Adventure you can dust them for half their crafting value.
So you get 3200 dust just form the 4 Legendary Hero cards alone. any way you slice it, it's better value than 2800 dust normally grants, or even $20, which usually gives you 15 packs, or a 1500 dust equivalent.
There is no way you can value the Adventure that it does not come out as more cost effective (by an absolutely MINIMUM of more than double the value) than buying an equivalent cost in packs.
...But this is exactly the kind of Adventure this is.
I really don't think any of your complaints are based on anything rational here.
...So do that? Consistently do that, even, and craft all the cards you want. I left the F2P train behind ~6 months ago when it became part of my job to report on this game, but that's what I did back when I never paid a single red cent for cards.Originally Posted by Thomas Cardew
I still end up dusting just about every Golden card I open up.
There is SOME value in sitting on Legendaries you don't want because you can't get duplicate Legendaries, but unless you plan on opening a bajillion Classic packs any time soon, you're better off dusting all of the above except Deathwing (which is actually used in some Tier 2 decks RIGHT NOW and has intermittent uses over time) and crafting Antonidas, Tirion, or Ysera (depending on whether you play Mage, Paladin, or neither more).
Edit: Well, apparently Deathwing isn't in any decks ANY MORE (it was in both HL Dragon Paladin and Hunter for a while), but the point stands; it's the best card to hang onto of those 5)