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    Firbolg in the Playground
    Join Date
    Oct 2011

    Default Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition

    Quote Originally Posted by Talakeal View Post
    I did my best to defer to Brian, but I am not sure how to handle that in the future.
    Ask Brian. I'll suggest the counterpart to a "swear jar", that you drop a quarter into every time you do it; when it's full, you buy the group pizza.

    Quote Originally Posted by Talakeal View Post
    Tiana, pixie priest, healer, and trickster
    I hadn't caught that your healer is also your frailest member.

    Quote Originally Posted by Talakeal View Post
    Fritz, one of our only surviving passengers, uses subtle magic to hold the ship together.
    Why subtle? Was he hiding his talents? If so, is he still doing so?

    Quote Originally Posted by Talakeal View Post
    (OOC: This was a long skill challenge. It was fairly poorly designed, as there was a penalty for failure and as new characters we don't have great scores, which meant that it was long, frustrating, and used up a disproportionate amount of our party resources. Still, it wasn't terrible, and was fine for a first time DM, and I did my best to keep Bob from bitching).
    You didn't like it. What about the rest of the table?

    Quote Originally Posted by Talakeal View Post
    (And here we get the problem of an evil party. Nobody actually wants to form the party, even when it is in our mutual best interest to work together. We kept the argument in character, but after about an hour of this I saw we were boring / frustrating people, and I kind of broke character and said we should table the argument for later... or just hand-waive it.)
    I don't need to say it, right?

    Quote Originally Posted by Talakeal View Post
    We offer them a position with our crew,
    We? Or you? Has the group taken on your mantra?

    Quote Originally Posted by Talakeal View Post
    talks about how the forest spirits are misbehaving, but there is no sign of the druid.
    Quote Originally Posted by Talakeal View Post
    We eventually find a corrupted totem that is drawing all of the local animal spirits into it.
    Quote Originally Posted by Talakeal View Post
    It is made of wicker and bones,
    Quote Originally Posted by Talakeal View Post
    The town's barber / surgeon is able to identify the bones as belonging to the druid
    Quote Originally Posted by Talakeal View Post
    the spirits of nature are freed and fertility is returning to the region.
    Um, continuity?

    So, have crops only been failing since the Druid disappeared? If so, in what way were the spirits misbehaving beforehand? Crazy questions: do forest spirits naturally misbehave, and could the misbehaving forest spirits have made the corrupt totem themselves? Assuming the answer to both is "no", then why would whatever caused the spirits to misbehave in the first place have allowed them to return to normal so easily?

    Quote Originally Posted by Talakeal View Post
    (This was a frustrating fight. An enemy that is both super tough and super mobile isn't fun. But, I wanted a higher difficulty, so I suppose I can't complain.)
    Describe what "hard, but not frustrating" would look like, to you.

    Quote Originally Posted by Talakeal View Post
    I visit the alchemist and by several potions of anti-venom, healing, and invisibility to undead. I also visit a naturalist and talk about starting a colony of scavenging crabs in our bilge, we have a lot of rotting bodies and I foresee a need for a lot of skeletons in the future.
    So, did you get to make use of your downtime action advantage?
    Last edited by Quertus; 2020-01-13 at 11:38 PM.