Quote Originally Posted by Scripten View Post
When I do skill challenges, the party tends to "succeed" regardless of whether they make their rolls or not. The majority of the mini-game is figuring out who to assign to what tasks (there are always multiples at any given time) and what resources to expend. If no resources are expended willingly, then I tend to filter down to taking HP or giving exhaustion, assuming failure on a roll. That said, I don't know how well such a skill challenge would work with your group, Talakeal.
Likely poorly, as they have proven violently allergic to negative consequences for their actions or choices.

The rare skill challenges I do tend to be more branching trees - multiple ways to bypass an obstacles with player choice on which to try. The net success/failures at the end of the set-length challenge determines what resources are expended (or regained sometimes).