Quote Originally Posted by Spore View Post
* Applying chemical knowledge to RP your alchemist is great flavor
** Bridging a few gaps in knowledge and processability with semi-magical hubbub is viable
*** You are NOT creating nonmagical alchemical weapons stronger than the ones in the PHB for a fraction of the price, rivalling Fireballs in damage!
**** You cannot mope if the engineer at the table can suddenly build functional gliding planes who are propelled by bound air elementals.
***** This is how magepunk happens. You ruined a perfectly good medieval setting. Are you happy?
****** NUCLEAR REACTORS MADE OUT OF FORCE WALLS?! ARE YOU INSANE?!?!?
I love it when chemists and engineers "ruin" my games.