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Thread: Planar Odyssey [IC]

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    Default Re: Planar Odyssey [IC]

    Atticus growled as the ice manifested in front of him. He ground to a halt as he brought the musket forward towards the wall. A fight ain't what we're here for. Don't stop! His aura changed, the cool breeze being replaced by a warm suffuse light that gently illuminated the area. A moment later, the musket barked as a semi-real bullet rushed out and impacted the wall of ice in a gout of flame. But instead, the musket belched a puff of black smoke, doing nothing. No no no no not now! Atticus banged the butt a few times, energy flaring along the length before a plume of ash and soot dislodged from the barrel.

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    Free Action: Switch Active Element from Air to Fire (-4 AC, Fast Healing 1, emit light like a
    Standard: Use Energy Hammer
    (1d20)[1] Auto Hit; only for Misfire chance
    (1d12+15)[22] B/P + (10d6)[36] Fire damage (there is some saves, but ice doesn't have eyes)
    Move Action: Animus Flush to un-misfire.

    Combat Begins:
    Animus Granted: 7 (Wis Mod 5, 1 base, 1 Human FCB)
    Auto Granted Maneuvers: Flickering Defense, Energy Hammer, Arcane Shield
    Ungranted Maneuvers:
    1) Raging Flux
    2) Elemental Strike
    3) Assay Resistance

    Animus Expenditure/Accrual:
    +1 Animus for Maneuver used
    +1 free each round
    -1 for Animus Bullet
    -2 to Augment Energy Hammer (+2d6 damage)
    -1 to Animus Flush
    Net Change: -2
    Net Animus: 5
    Last edited by MesiDoomstalker; 2020-01-22 at 02:03 AM.
    Awesome Avvy by Sizlord!