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Thread: Erfman the Barbarian

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    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    Oooh, there definitely could be units in the unscouted hexes.. Good catch. Abort scouting plan with Grim.

    EDIT: Updated plan
    - Grim mounts 1 Goat with the saddle, him and goats go to Scout
    - 1 goat stays with Scout
    - then Grim rides with 2 goats to 00.-01
    - Stinger flies to Luggage
    - Luggage goes home and picks up Goats and Grim on the way
    "Good job on the taming!" congratulates Erfman "Next turn we'll see what our scouts can spot of Fanart and plan from there"

    EDIT2:
    As the Luggage arrives at the Capital with everyone, have the incapacitated be carefully lay down in a row in the portal room

    If Dotti not around, go with AC call Dotti.
    “Dotti, things did not go as well as expected” Erfman says with chagrin “We succeeded in razing the enemy's power structure, but took heavy looses. Please, inspect our incapacitated fallen, do you detect the signamancy of lethal incapacitation?”

    Then Ask Dotti “When we went to the House of Healing, Magical Diagnosis was 1 Rand or 150s, but I don’t remember the price listed for Stabilizing an incapacited unit that is about to croak. Do you?” (expect it to be 1 Rand)
    Last edited by WurmD; 2020-01-23 at 09:09 AM.