View Single Post

Thread: Ruins of Azlant IC

  1. - Top - End - #32
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Ruins of Azlant IC

    Jessica narrowly avoids a spear-tip, her eyes wide as the stony weapon separates a few hairs from the side of her head. In an instant, the threat becomes real, and her eyes flicker with uncertainty as she wonders once again what in the nine hells she's actually doing in a skiff, trying to do battle with some amphibian Goblinoid. As the skiff continues to skim closer to shore, she holds her glaive warily, waiting for the right time to strike.

    Spoiler: Round 2, Jessica
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 1, Init 2, HP 9/9, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 13, Fort 3, Ref 1, Will 4, CMB +2, Base Attack Bonus 0
    Glaive +2 (1d8+3, x3)
    Dagger +2/+1 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 8/8, 1d6
    Touch of good: 5/5
    Bit of Luck: 5/5

    If I understand this right, the skiff will move us such that Jessica is able to attack again. At current she's too close to attack with the glaive, but will ready an action to swing (at the end of the round?) when the skiff moves us.
    (1d20+2)[17] glaive
    (1d20+2)[14] crit confirmation (if necessary; nat 20, x3)
    (1d8+3)[7] damage
    (2d8+6)[13] crit bonus

    If I'm not understanding this right, and will essentially be skipping a turn, let's instead activate bit of luck on Marius, so he gets to roll twice and take the better roll on his d20. For simplicity: (1d20)[6] (or his natural roll)