Jessica Cooper
F NG Aasimar (Angel-blooded) Cleric,
Level 1,
Init 2,
HP 9/9,
DR Acid, Cold, Elec resist 5,
Speed
AC 11,
Touch 11,
Flat-footed 10,
CMD 13,
Fort 3,
Ref 1,
Will 4,
CMB +2,
Base Attack Bonus 0
Glaive +2 (1d8+3, x3)
Dagger +2/+1 (1d4+1, 19-20,x2)
Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
Condition +2 CL for divination spells
Augery 2/2 (weekly)
Inner beauty: 1/1
Alter self: 1/1
Channel energy: 8/8, 1d6
Touch of good: 5/5
Bit of Luck: 5/5
If I understand this right, the skiff will move us such that Jessica is able to attack again. At current she's too close to attack with the glaive, but will ready an action to swing (at the end of the round?) when the skiff moves us.
(1d20+2)[17] glaive
(1d20+2)[14] crit confirmation (if necessary; nat 20, x3)
(1d8+3)[7] damage
(2d8+6)[13] crit bonus
If I'm not understanding this right, and will essentially be skipping a turn, let's instead activate bit of luck on Marius, so he gets to roll twice and take the better roll on his d20. For simplicity:
(1d20)[6] (or his natural roll)