The sudden pinch of her fingers nearly startles her into exhaling, but Taz catches herself and instead takes a measured assessment of the situation. One crab; damage to finger minimal; nothing here to fear. Feet firmly on the ground, she draws her trusty pick from her side and swings it under the boat attempting to skewer the creature.

Spoiler: Actions
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From my previous post, adjusted bouyancy should put her solidly on the ground, so she should have firm footing for the attack.
Move: draw heavy pick
Standard: Attack (heavy pick) (1d20+1)[19] Damage: (1d6+1)[5]

Rounds of breath remaining before drowing: 33/38.

I am assuming getting down there and starting to tie it took about three rounds. The standard action drains an extra. Also, I assume from the damage roll that is 1 NL damage, yes?


Spoiler: Character Details
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Tazmara Stonesong
F NG Dwarf Kineticist (Aquakineticist), Level 1, Init 2, HP 13/13, NL 1, Speed 20
AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 6, Ref 5, Will 1, CMB +1, Base Attack Bonus 0
PBS Water Blast +3 (1d6+6, x2)
Heavy Pick +1 (1d6+1, x4)
Studded Leather (+3 Armor, +2 Dex)
Burn 0/7