Chapter 2, Turn 2 rolls

Petr(36 AP) - conceive Nerassus (18 AP/14 DC) +2 Water/+2 Healing/+1 Rainbow/+2 Moonpool
Yir, +2 Majesty/+2 Sun/-2 Arrogance, giant radiant sorcerer
Alatadriel, +2 Fire/+2 Foxes, passion for justice
Avestra, +2 Nature, animal friend while kind to nature
Grawissen, +7 the usual, big armour big brain
Timorin, +2 Drama/+2 War, cape
Chern, +4 Decay/-2 Downtrodden, weakening aura
Su'ule, +1 Birth/+2 Sorcery/+2 Monsters, monstrous children
Kahar-Djin, +2 Thresholds/+1 Travellers, no gate restriction
Ymon-Thal, +2 Life, soul sense
Dulnori, +1 Dreams, buffed shamanism
(1d20+39)[48]

Ymon-Thal (32 AP) - remake Thal-Verys (18 AP/14 DC) +2 Life/+2 Death/+1 Balance
Alatadriel, +2 Fire, seven-layered lantern (septalantern?)
Petr, +2 Water/+2 Healing/+1 Rainbow, gifts (cloak, book, crown)
Yir, -1 Majesty/-1 Sun/-1 Perfection, aura of grief
Grawissen, +2 Knowledge/+2 Mining, memory
Chern, +1 Fermentation, chum flask
Timorin, +2 War/+2 Drama, Flail for the Dramatic
Dulnori, -1 Dreams, homesickness for Steppe
(1d20+17)[30]

Timorin (38 AP) - load up the Divine World (18 AP/14 DC) +2 War/+2 Drama/+1 Games/-2 Fear
Alatadriel, +2 Fire/+2 Foxes/+1 Bees, mansion
Avestra, +2 Nature/+2 Birds, lake island
Petr, +2 Water, ocean garden
Yir, +2 Sun/+2 Majesty/-2 Arrogance, sun and temple
Grawissen, +2 Knowledge/+2 Architecture/+1 Writing, library
Chern, +4 Decay, swamp ruins
Ymon-Thal, +2 Life/+2 Death/-2 Unliving, sea of souls bridge
Dulnori, +2 Fortune/+2 Ambition, Emerald Castle
(1d20+31)[49]
Secondary - sacrifice one mortal (1 AP)

Alatadriel (32 AP) - deprogram the racists (12 AP/8 DC) +2 Fire/+2 Foxes
Ymon-Thal, +2 Life, living other cultures
(1d20+6)[26]

Grawissen (34 AP) - Deja Vu! (18 AP/14 DC) +2 Mining/+2 Knowledge/+2 Architecture/+1 Writing
Alatadriel, -2 Fire/-2 Foxes/-1 Bees/+2 Arrogance, malevolent persuasiveness
Petr, +2 Water/+2 Healing/-2 Pain, sympathetic of host
Kahar-Djin, -2 Thresholds, no killing
Chern, +4 Decay/+1 Fermentation, drunk cloning
Ymon-Thal, +2 Death, death sense
Avestra, +2 Nature/+2 Birds, eagle wings
Timorin, -2 Drama/-1 Games/+2 Fear, reckless
Dulnori, +2 Ambition/+2 Fortune, lucky
(1d20+18)[31]

Kahar-Djin (30 AP) - explore the Stricken Lands (4 AP/2 DC) +2 Thresholds/+2 Paths/+1 Travellers/-2 Unexplored
(1d20+3)[19]

Avestra (42 AP) - dream up the Otherworld Amulet (16 AP/12 DC) +2 Nature/+2 Birds
Petr, +2 Water/+1 Rainbow, flowery Eaglebeak Rock
Timorin, +2 Drama, guiding bear dreams
Grawissen, +2 Knowledge/+2 Mining/+1 Writing, mind reading and dreammite
(1d20+14)[29]

Chern (44 AP) - let the terrors kill him (10 AP/6 DC) +4 Decay
Grawissen, +2 Knowledge/+1 Writing, intelligence and language
(1d20+7)[14]
Secondary - scry the Boa Jungle and surrounding regions (12 AP)

Su'ule (38 AP) - terraform the Gnaw Wastes (16 AP/12 DC) +2 Sorcery/+1 Birth
Grawissen, +2 Knowledge/+2 Mining/+1 Writing, expertise and zoptzenk
Petr, +2 Water/+2 Healing, mild weather and hardy roots
Dulnori, +2 Fortune/+2 Ambition, bountiful and tasty harvest
Yir, -2 Sun/-2 Majesty/-1 Perfection, adverse weather and farming as well as giant immune response
Timorin, +2 Drama, blood fertiliser
(1d20+13)[31]

Dulnori (44 AP) - try again with the Golden Dragons (12 AP/8 DC) +2 Fortune/+2 Ambition/+1 Dreams
Su'ule, +2 Monsters/+2 Sorcery/+1 Birth/-2 Willfulness, sorcery dragons
(1d20+8)[24]

Yir (32 AP) - purify Valrion (1 AP/0 DC) +2 Sun/+2 Majesty/+2 Giant/-2 Arrogance/-2 Petulance
(1d20+2)[20]

Nestellbam (26 AP) - no action

Opulon (50 AP) - no action

Vreyalas (50 AP) - no action