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Thread: Pan-aeons: a God Game

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    Ogre in the Playground
    Join Date
    Dec 2013

    Default Re: Pan-aeons: a God Game

    Timorin had finished playing with Nera and then felt strange. There was something about helping the child learn and grow that satisfied him in a way that nothing else he had done had satisfied him. Those things were fleeting amusement but this was different. This he felt every time he thought of the child. What was this? It was hard to place. Perhaps helping people learn and grow and be better can have a more lasting effect than pitting them against one another. This did not seem likely.

    Perhaps it was time for a test. So Timorin sat down to meditate on the issue. He thought back to the people he had helped. There were the Marshians whom he gave a miracle drug. There were his cultists who had all of the knowledge he could offer when it comes to amberis, the path of emotion, etc. Then there were the villagers he liberated from their oppressive morals that held back their true selves. There was the town he had saved from the Empire's attack and allowed to become a productive member of the Empire. Each of those felt good in their own way but something was missing. Maybe it was the fact that they were each so isolated. He hadn't helped all of them the same. They wouldn't even know how to find eachother.

    On top of that, Timorin could feel his power diminishing again. He feared he would soon fall back into the slumber. Then his mortals would be alone and isolated again, potential victims. This must be what had been bothering him.

    Quickly he went to Grawopolis and went to the most deep and secluded supply rooms. Ah, just what he needed. Then from amberis he extracted from various trees, he forged masks with magicite eyes. Each one different yet the same.

    The masks he linked to the blank parchment. All would be connected. And linked and all would be able to communicate.

    Spoiler: Action
    Show
    19 AP 3 BP
    Create Minor Magic Items 10AP/DC 6: Mad God's Masquerade x 96 +1 Mad God's Map
    Use: The masks have two main purposes. First they can be set to a mode to allow communication by forming astral images of the wearer to appear within 15 meters of the map. Secondly they feed information to the map.
    The map takes information seen by the masks and uses it to fill itself out. The details on the map are incredibly detailed and can zoom in and out but the accuracy is limited to the last a mask has viewed an area. It will not self update. The masks must be viewing an area to update it. The older the information, the less color is shown on the map.

    Domains:
    +2 Drama The masks form perfectly to the face of a wearer, making determining who the wearer is impossible through their face (other clues like their body and voice can work). There is also six per god, one per emotion of the shadows. These traits are just thematic and cultural, not magical.
    +1 Games the games done to hand out a portion of the masks
    Last edited by gac3; 2020-03-08 at 12:39 AM.